still puzzling over how to do the voxel traversal
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@@ -89,9 +89,11 @@ int main() {
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// =============================
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Map _map(sf::Vector3i(0, 0, 0));
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_map.generate_octree();
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_map.a.get_voxel(sf::Vector3i(0, 0, 0));
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// =============================
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return 0;
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//return 0;
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/*GL_Testing t;
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t.compile_shader("../shaders/passthrough.frag", GL_Testing::Shader_Type::FRAGMENT);
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