still puzzling over how to do the voxel traversal

This commit is contained in:
MitchellHansen
2017-02-19 21:09:56 -08:00
parent 91e9de347e
commit 0f786b8647
3 changed files with 47 additions and 10 deletions

View File

@@ -89,9 +89,11 @@ int main() {
// =============================
Map _map(sf::Vector3i(0, 0, 0));
_map.generate_octree();
_map.a.get_voxel(sf::Vector3i(0, 0, 0));
// =============================
return 0;
//return 0;
/*GL_Testing t;
t.compile_shader("../shaders/passthrough.frag", GL_Testing::Shader_Type::FRAGMENT);