Events are now passing correctly, small bug with held keys that needs fixing
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@@ -87,9 +87,44 @@ int Camera::update(double delta_time) {
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return 1;
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}
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void Camera::update(VrEventPublisher* p, vr::Event e) {
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void Camera::recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Event> event) {
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if (event.get()->type == vr::Event::KeyHeld) {
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vr::KeyHeld *held_event = static_cast<vr::KeyHeld*>(event.get());
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float speed = 1.0f;
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if (held_event->code == sf::Keyboard::LShift) {
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speed = 0.2f;
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}
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else if (held_event->code == sf::Keyboard::C) {
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look_at_center();
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}
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else if (held_event->code == sf::Keyboard::Q) {
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add_relative_impulse(Camera::DIRECTION::DOWN, speed);
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}
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else if (held_event->code == sf::Keyboard::E) {
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add_relative_impulse(Camera::DIRECTION::UP, speed);
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}
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else if (held_event->code == sf::Keyboard::W) {
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add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
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}
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else if (held_event->code == sf::Keyboard::S) {
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add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
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}
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else if (held_event->code == sf::Keyboard::A) {
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add_relative_impulse(Camera::DIRECTION::LEFT, speed);
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}
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else if (held_event->code == sf::Keyboard::D) {
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add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
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}
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else if (held_event->code == sf::Keyboard::T) {
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set_position(sf::Vector3f(50, 50, 50));
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}
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}
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std::cout << "Cam event" << std::endl;
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}
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void Camera::look_at_center() {
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