And also made the camera react to gravity, not fall through the floor
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@@ -41,10 +41,10 @@ class CLCaster;
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class Application {
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public:
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static const int WINDOW_X = 1366;
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static const int WINDOW_Y = 768;
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// static const int WINDOW_X = 1920;
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// static const int WINDOW_Y = 1080;
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// static const int WINDOW_X = 1366;
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// static const int WINDOW_Y = 768;
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static const int WINDOW_X = 1920;
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static const int WINDOW_Y = 1080;
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static const int MAP_X;
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static const int MAP_Y;
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static const int MAP_Z;
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