hackily adding the event count to the graph
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@@ -72,13 +72,14 @@ private:
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std::shared_ptr<CLCaster> raycaster;
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std::shared_ptr<LightHandle> light_handle;
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std::shared_ptr<LightController> light_controller;
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GraphTimer fps;
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Input input_handler;
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std::shared_ptr<WindowHandler> window_handler;
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// The sfml imgui wrapper I'm using requires Update be called with sf::Time
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// Might modify it to also accept seconds
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sf::Clock sf_delta_clock;
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GraphTimer fps;
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// vars for us to use with ImGUI
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float light_color[4] = { 0, 0, 0, 0 };
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