Basic render loop is taking shape. Digging back into the

raycasting will be slightly annoying
This commit is contained in:
MitchellHansen
2016-07-31 01:01:01 -07:00
parent 37ef472f61
commit 2b46bef923
5 changed files with 57 additions and 28 deletions

View File

@@ -6,14 +6,15 @@ class Map {
public:
Map(sf::Vector3i dim) {
list = new char[dim.x * dim.y * dim.z];
dimensions = dim;
}
~Map() {
}
sf::Vector3<int> getDimensions();
sf::Vector3i getDimensions();
char *list;
sf::Vector3i dimensions;
protected: