Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
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@@ -6,14 +6,15 @@ class Map {
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public:
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Map(sf::Vector3i dim) {
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list = new char[dim.x * dim.y * dim.z];
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dimensions = dim;
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}
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~Map() {
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}
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sf::Vector3<int> getDimensions();
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sf::Vector3i getDimensions();
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char *list;
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sf::Vector3i dimensions;
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protected:
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