Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
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@@ -3,6 +3,6 @@
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#include <iostream>
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#include <SFML/System/Vector3.hpp>
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sf::Vector3<int> Map::getDimensions() {
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throw std::logic_error("The method or operation is not implemented.");
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sf::Vector3i Map::getDimensions() {
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return dimensions;
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}
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