Basic render loop is taking shape. Digging back into the

raycasting will be slightly annoying
This commit is contained in:
MitchellHansen
2016-07-31 01:01:01 -07:00
parent 37ef472f61
commit 2b46bef923
5 changed files with 57 additions and 28 deletions

View File

@@ -3,6 +3,6 @@
#include <iostream>
#include <SFML/System/Vector3.hpp>
sf::Vector3<int> Map::getDimensions() {
throw std::logic_error("The method or operation is not implemented.");
sf::Vector3i Map::getDimensions() {
return dimensions;
}