Holy hell, finally got this working with an R9 390 + Ubuntu.
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@@ -14,6 +14,8 @@ if (WIN32)
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set(SFML_INCLUDE_DIR ${SFML_ROOT}/include)
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set(SFML_INCLUDE_DIR ${SFML_ROOT}/include)
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endif()
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endif()
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set(OPENGL_LIBRARIES "/opt/amdgpu-pro/lib/x86_64-linux-gnu")
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set(SFML_COMPONENTS graphics window system network audio)
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set(SFML_COMPONENTS graphics window system network audio)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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@@ -36,8 +38,8 @@ endif()
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# beignet only supports EGL and not GLX for the cl_khr_gl_sharing extension
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# beignet only supports EGL and not GLX for the cl_khr_gl_sharing extension
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if (UNIX)
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if (UNIX)
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find_package(EGL REQUIRED)
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# find_package(EGL REQUIRED)
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message(STATUS "EGL found: ${EGL_FOUND}")
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#message(STATUS "EGL found: ${EGL_FOUND}")
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endif (UNIX)
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endif (UNIX)
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# Include the directories for the main program, GL, CL and SFML's headers
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# Include the directories for the main program, GL, CL and SFML's headers
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@@ -45,7 +47,7 @@ include_directories(${SFML_INCLUDE_DIR})
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include_directories(${OpenCL_INCLUDE_DIRS})
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include_directories(${OpenCL_INCLUDE_DIRS})
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include_directories(${OpenGL_INCLUDE_DIRS})
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include_directories(${OpenGL_INCLUDE_DIRS})
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if (UNIX)
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if (UNIX)
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include_directories(${EGL_INCLUDE_DIRS})
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# include_directories(${EGL_INCLUDE_DIRS})
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endif()
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endif()
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include_directories(include)
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include_directories(include)
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@@ -127,7 +129,7 @@ target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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if (UNIX)
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if (UNIX)
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target_link_libraries (${PNAME} ${EGL_LIBRARIES})
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# target_link_libraries (${PNAME} ${EGL_LIBRARIES})
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endif()
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endif()
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if (WIN32)
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if (WIN32)
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@@ -44,9 +44,9 @@ public:
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static const int WINDOW_X = 1600;
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static const int WINDOW_X = 1600;
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static const int WINDOW_Y = 900;
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static const int WINDOW_Y = 900;
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static const int MAP_X = 32;
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static const int MAP_X;
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static const int MAP_Y = 32;
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static const int MAP_Y;
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static const int MAP_Z = 32;
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static const int MAP_Z;
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Application();
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Application();
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~Application();
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~Application();
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@@ -3,10 +3,11 @@
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#include <vector>
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#include <vector>
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#include <iostream>
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#include <iostream>
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#include <map>
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#include <map>
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#include <GL/glew.h>
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#include <string.h>
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#include <string.h>
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#include "LightController.h"
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#include "LightController.h"
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#include "Camera.h"
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#include "Camera.h"
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#include <GL/glew.h>
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//#include <GL/glew.h>
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#include <Application.h>
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#include <Application.h>
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#include <unordered_map>
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#include <unordered_map>
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#include "Logger.h"
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#include "Logger.h"
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@@ -16,7 +17,10 @@
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#ifdef linux
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#ifdef linux
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#include <CL/cl.h>
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#include <CL/cl.h>
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#include <CL/opencl.h>
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#include <CL/opencl.h>
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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//#include <EGL/egl.h>
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//#include <GL/glx.h>
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//#include <GL/glx.h>
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#elif defined _WIN32
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#elif defined _WIN32
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@@ -20,7 +20,7 @@ public:
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// =========== DEBUG =========== //
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// =========== DEBUG =========== //
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char* getDataPtr();
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char* getDataPtr();
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std::vector<std::tuple<sf::Vector3i, char>> ArrayMap::CastRayCharArray(
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std::vector<std::tuple<sf::Vector3i, char>> CastRayCharArray(
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char* map,
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char* map,
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sf::Vector3i* map_dim,
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sf::Vector3i* map_dim,
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sf::Vector2f* cam_dir,
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sf::Vector2f* cam_dir,
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@@ -92,7 +92,7 @@ public:
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static const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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static const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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static const uint64_t contour_mask = 0xFF00000000000000;
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static const uint64_t contour_mask = 0xFF00000000000000;
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std::vector<std::tuple<sf::Vector3i, char>> Octree::CastRayOctree(
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std::vector<std::tuple<sf::Vector3i, char>> CastRayOctree(
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sf::Vector2f cam_dir,
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sf::Vector2f cam_dir,
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sf::Vector3f cam_pos
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sf::Vector3f cam_pos
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);
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);
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@@ -1,5 +1,8 @@
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#include "Application.h"
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#include "Application.h"
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const int Application::MAP_X = 32;
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const int Application::MAP_Y = 32;
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const int Application::MAP_Z = 32;
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Application::Application() {
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Application::Application() {
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@@ -602,10 +602,10 @@ bool CLCaster::create_shared_context()
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#ifdef linux
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#ifdef linux
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cl_context_properties context_properties[] = {
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cl_context_properties context_properties[] = {
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//CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
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CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
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//CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
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CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
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CL_GL_CONTEXT_KHR, (cl_context_properties)eglGetCurrentContext(),
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//CL_GL_CONTEXT_KHR, (cl_context_properties)eglGetCurrentContext(),
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CL_EGL_DISPLAY_KHR, (cl_context_properties)eglGetCurrentDisplay(),
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//CL_EGL_DISPLAY_KHR, (cl_context_properties)eglGetCurrentDisplay(),
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CL_CONTEXT_PLATFORM, (cl_context_properties)platform_id,
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CL_CONTEXT_PLATFORM, (cl_context_properties)platform_id,
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0
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0
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};
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};
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