Did a lot of boilerplate on the Event wrapper pt.2
This commit is contained in:
@@ -1,11 +1,27 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include <SFML/Config.hpp>
|
||||||
|
#include <SFML/Window/Keyboard.hpp>
|
||||||
|
#include <SFML/Window/Mouse.hpp>
|
||||||
|
#include <SFML/Window/Joystick.hpp>
|
||||||
|
#include <SFML/Window/Sensor.hpp>
|
||||||
|
#include <GL/glew.h>
|
||||||
|
|
||||||
|
|
||||||
namespace vr {
|
namespace vr {
|
||||||
|
|
||||||
|
// The event class here will both abstract out
|
||||||
|
// the SFML sf::Event class, but will also provide
|
||||||
|
// the ability to easily extend the class to contain
|
||||||
|
// even more event types.
|
||||||
|
|
||||||
|
// A result of getting rid of the union and extracting
|
||||||
|
// event types into individual classes is the fact that
|
||||||
|
// there is going to be a lot of repeat code i.e the
|
||||||
|
// difference between KeyPressed and KeyReleased
|
||||||
|
|
||||||
class Event {
|
class Event {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
enum EventType
|
enum EventType
|
||||||
{
|
{
|
||||||
Closed,
|
Closed,
|
||||||
@@ -31,44 +47,274 @@ namespace vr {
|
|||||||
TouchMoved,
|
TouchMoved,
|
||||||
TouchEnded,
|
TouchEnded,
|
||||||
SensorChanged,
|
SensorChanged,
|
||||||
|
NetworkJoystickButtonPressed,
|
||||||
|
NetworkJoystickButtonReleased,
|
||||||
|
NetworkJoystickMoved,
|
||||||
|
NetworkJoystickConnected,
|
||||||
|
NetworkJoystickDisconnected,
|
||||||
Count
|
Count
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Event(EventType type) : type(type) {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
EventType type;
|
EventType type;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Closed,
|
class Closed : public Event {
|
||||||
Resized,
|
public:
|
||||||
LostFocus,
|
Closed() : Event(vr::Event::EventType::Closed) {};
|
||||||
GainedFocus,
|
};
|
||||||
TextEntered,
|
|
||||||
KeyPressed,
|
|
||||||
KeyReleased,
|
|
||||||
MouseWheelMoved,
|
|
||||||
MouseWheelScrolled,
|
|
||||||
MouseButtonPressed,
|
|
||||||
MouseButtonReleased,
|
|
||||||
MouseMoved,
|
|
||||||
MouseEntered,
|
|
||||||
MouseLeft,
|
|
||||||
JoystickButtonPressed,
|
|
||||||
JoystickButtonReleased,
|
|
||||||
JoystickMoved,
|
|
||||||
JoystickConnected,
|
|
||||||
JoystickDisconnected,
|
|
||||||
TouchBegan,
|
|
||||||
TouchMoved,
|
|
||||||
TouchEnded,
|
|
||||||
SensorChanged,
|
|
||||||
Count
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class Resized : public Event {
|
||||||
|
public:
|
||||||
|
Resized(unsigned int width, unsigned int height) :
|
||||||
|
width(width), height(height), Event(vr::Event::EventType::Resized) {};
|
||||||
|
unsigned int width;
|
||||||
|
unsigned int height;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LostFocus : public Event {
|
||||||
|
public:
|
||||||
|
LostFocus() : Event(vr::Event::EventType::LostFocus) { };
|
||||||
|
};
|
||||||
|
class GainedFocus : public Event {
|
||||||
|
public:
|
||||||
|
GainedFocus() : Event(vr::Event::EventType::GainedFocus) {};
|
||||||
|
};
|
||||||
|
|
||||||
|
class TextEntered : public Event {
|
||||||
|
public:
|
||||||
|
TextEntered(sf::Uint32 unicode) :
|
||||||
|
unicode(unicode), Event(vr::Event::EventType::TextEntered) {};
|
||||||
|
|
||||||
|
sf::Uint32 unicode;
|
||||||
|
};
|
||||||
|
|
||||||
|
class KeyPressed : public Event {
|
||||||
|
public:
|
||||||
|
KeyPressed(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system ) :
|
||||||
|
code(code), alt(alt), control(control), shift(shift), system(system), Event(vr::Event::EventType::KeyPressed) {};
|
||||||
|
|
||||||
|
sf::Keyboard::Key code;
|
||||||
|
bool alt;
|
||||||
|
bool control;
|
||||||
|
bool shift;
|
||||||
|
bool system;
|
||||||
|
};
|
||||||
|
|
||||||
|
class KeyReleased : public Event {
|
||||||
|
public:
|
||||||
|
KeyReleased(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) :
|
||||||
|
code(code), alt(alt), control(control), shift(shift), system(system), Event(vr::Event::EventType::KeyReleased) {};
|
||||||
|
|
||||||
|
sf::Keyboard::Key code;
|
||||||
|
bool alt;
|
||||||
|
bool control;
|
||||||
|
bool shift;
|
||||||
|
bool system;
|
||||||
|
};
|
||||||
|
|
||||||
|
// This is depreciated, remove?
|
||||||
|
class MouseWheelMoved : public Event {
|
||||||
|
public:
|
||||||
|
MouseWheelMoved() : Event(vr::Event::EventType::MouseWheelMoved) {};
|
||||||
|
};
|
||||||
|
|
||||||
|
class MouseWheelScrolled : public Event {
|
||||||
|
public:
|
||||||
|
MouseWheelScrolled(sf::Mouse::Wheel wheel, bool delta, bool x, bool y) :
|
||||||
|
wheel(wheel), delta(delta), x(x), y(y), Event(vr::Event::EventType::MouseWheelScrolled) {};
|
||||||
|
|
||||||
|
sf::Mouse::Wheel wheel;
|
||||||
|
float delta;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MouseButtonPressed : public Event {
|
||||||
|
public:
|
||||||
|
MouseButtonPressed(sf::Mouse::Button button, bool x, bool y) :
|
||||||
|
button(button), x(x), y(y), Event(vr::Event::EventType::MouseButtonPressed) {};
|
||||||
|
|
||||||
|
sf::Mouse::Button button;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MouseButtonReleased : public Event {
|
||||||
|
public:
|
||||||
|
MouseButtonReleased(sf::Mouse::Button button, bool x, bool y) :
|
||||||
|
button(button), x(x), y(y), Event(vr::Event::EventType::MouseButtonReleased) {};
|
||||||
|
|
||||||
|
sf::Mouse::Button button;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MouseMoved : public Event {
|
||||||
|
public:
|
||||||
|
MouseMoved(bool x, bool y) :
|
||||||
|
x(x), y(y), Event(vr::Event::EventType::MouseMoved) {};
|
||||||
|
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MouseEntered : public Event {
|
||||||
|
public:
|
||||||
|
MouseEntered(bool x, bool y) :
|
||||||
|
x(x), y(y), Event(vr::Event::EventType::MouseEntered) {};
|
||||||
|
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MouseLeft : public Event {
|
||||||
|
public:
|
||||||
|
MouseLeft(bool x, bool y) :
|
||||||
|
x(x), y(y), Event(vr::Event::EventType::MouseLeft) {};
|
||||||
|
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class JoystickButtonPressed : public Event {
|
||||||
|
public:
|
||||||
|
JoystickButtonPressed(unsigned int joystickId, unsigned int button) :
|
||||||
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonPressed) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
unsigned int button;
|
||||||
|
};
|
||||||
|
|
||||||
|
class JoystickButtonReleased : public Event {
|
||||||
|
public:
|
||||||
|
JoystickButtonReleased(unsigned int joystickId, unsigned int button) :
|
||||||
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonReleased) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
unsigned int button;
|
||||||
|
};
|
||||||
|
|
||||||
|
class JoystickMoved : public Event {
|
||||||
|
public:
|
||||||
|
JoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) :
|
||||||
|
axis(axis), joystickId(joystickId), position(position), Event(vr::Event::EventType::JoystickMoved) {};
|
||||||
|
|
||||||
|
sf::Joystick::Axis axis;
|
||||||
|
unsigned int joystickId;
|
||||||
|
float position;
|
||||||
|
};
|
||||||
|
|
||||||
|
class JoystickConnected : public Event {
|
||||||
|
public:
|
||||||
|
JoystickConnected(unsigned int joystickId) :
|
||||||
|
joystickId(joystickId), Event(vr::Event::EventType::JoystickConnected) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
};
|
||||||
|
|
||||||
|
class JoystickDisconnected : public Event {
|
||||||
|
public:
|
||||||
|
JoystickDisconnected(unsigned int joystickId) :
|
||||||
|
joystickId(joystickId), Event(vr::Event::EventType::JoystickDisconnected) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
};
|
||||||
|
|
||||||
|
class TouchBegan : public Event {
|
||||||
|
public:
|
||||||
|
TouchBegan(unsigned int finger, int x, int y) :
|
||||||
|
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchBegan) {};
|
||||||
|
|
||||||
|
unsigned int finger;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class TouchMoved : public Event {
|
||||||
|
public:
|
||||||
|
TouchMoved(unsigned int finger, int x, int y) :
|
||||||
|
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchMoved) {};
|
||||||
|
|
||||||
|
unsigned int finger;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class TouchEnded : public Event {
|
||||||
|
public:
|
||||||
|
TouchEnded(unsigned int finger, int x, int y) :
|
||||||
|
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchEnded) {};
|
||||||
|
|
||||||
|
unsigned int finger;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class SensorChanged : public Event {
|
||||||
|
public:
|
||||||
|
SensorChanged(sf::Sensor::Type type, float x, float y, float z) :
|
||||||
|
type(type), x(x), y(y), z(z), Event(vr::Event::EventType::SensorChanged) {};
|
||||||
|
|
||||||
|
sf::Sensor::Type type;
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
};
|
||||||
|
|
||||||
|
// I'm moving this to it's own event type because
|
||||||
|
// I don't want to have to mess with the static
|
||||||
|
// sf::Joystick class and how it hits a good half
|
||||||
|
// dozen impl files.
|
||||||
|
|
||||||
|
class NetworkJoystickButtonPressed : public Event {
|
||||||
|
public:
|
||||||
|
NetworkJoystickButtonPressed(unsigned int joystickId, unsigned int button) :
|
||||||
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::NetworkJoystickButtonPressed) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
unsigned int button;
|
||||||
|
};
|
||||||
|
|
||||||
|
class NetworkJoystickButtonReleased : public Event {
|
||||||
|
public:
|
||||||
|
NetworkJoystickButtonReleased(unsigned int joystickId, unsigned int button) :
|
||||||
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::NetworkJoystickButtonReleased) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
unsigned int button;
|
||||||
|
};
|
||||||
|
|
||||||
|
class NetworkJoystickMoved : public Event {
|
||||||
|
public:
|
||||||
|
NetworkJoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) :
|
||||||
|
axis(axis), joystickId(joystickId), position(position), Event(vr::Event::EventType::NetworkJoystickMoved) {};
|
||||||
|
|
||||||
|
sf::Joystick::Axis axis;
|
||||||
|
unsigned int joystickId;
|
||||||
|
float position;
|
||||||
|
};
|
||||||
|
|
||||||
|
class NetworkJoystickConnected : public Event {
|
||||||
|
public:
|
||||||
|
NetworkJoystickConnected(unsigned int joystickId) :
|
||||||
|
joystickId(joystickId), Event(vr::Event::EventType::NetworkJoystickConnected) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
};
|
||||||
|
|
||||||
|
class NetworkJoystickDisconnected : public Event {
|
||||||
|
public:
|
||||||
|
NetworkJoystickDisconnected(unsigned int joystickId) :
|
||||||
|
joystickId(joystickId), Event(vr::Event::EventType::NetworkJoystickDisconnected) {};
|
||||||
|
|
||||||
|
unsigned int joystickId;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include "Pub_Sub.hpp"
|
#include "Pub_Sub.hpp"
|
||||||
|
#include "Event.hpp"
|
||||||
|
|
||||||
|
|
||||||
class Input : public SfEventPublisher {
|
class Input : public SfEventPublisher {
|
||||||
@@ -13,12 +14,18 @@ public:
|
|||||||
// Keep track of keys that are not released
|
// Keep track of keys that are not released
|
||||||
// Keep track of mouse up and downs in conjunction with dragging
|
// Keep track of mouse up and downs in conjunction with dragging
|
||||||
// Keep track of joystick buttons
|
// Keep track of joystick buttons
|
||||||
|
void consume_sf_events(sf::RenderWindow *window);
|
||||||
void consume_events(sf::RenderWindow *window);
|
void consume_vr_events();
|
||||||
|
|
||||||
void set_flags();
|
void set_flags();
|
||||||
void dispatch_events();
|
void dispatch_events();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
void transpose_sf_events(std::list<sf::Event> event_queue);
|
||||||
|
|
||||||
|
// Network controller class
|
||||||
|
|
||||||
std::vector<sf::Keyboard::Key> held_keys;
|
std::vector<sf::Keyboard::Key> held_keys;
|
||||||
std::vector<sf::Mouse::Button> held_mouse_buttons;
|
std::vector<sf::Mouse::Button> held_mouse_buttons;
|
||||||
|
|
||||||
@@ -26,5 +33,7 @@ private:
|
|||||||
std::vector<bool> mouse_flags;
|
std::vector<bool> mouse_flags;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::list<sf::Event> event_queue;
|
|
||||||
|
std::list<vr::Event> event_queue;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
126
src/Input.cpp
126
src/Input.cpp
@@ -13,13 +13,21 @@ Input::~Input()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::consume_events(sf::RenderWindow *window) {
|
void Input::consume_sf_events(sf::RenderWindow *window) {
|
||||||
|
|
||||||
|
std::list<sf::Event> sf_event_queue;
|
||||||
|
|
||||||
sf::Event e;
|
sf::Event e;
|
||||||
while (window->pollEvent(e)) {
|
while (window->pollEvent(e)) {
|
||||||
event_queue.push_back(e);
|
sf_event_queue.push_back(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
transpose_sf_events(sf_event_queue);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Input::consume_vr_events() {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::set_flags() {
|
void Input::set_flags() {
|
||||||
@@ -41,3 +49,117 @@ void Input::dispatch_events() {
|
|||||||
event_queue.pop_front();
|
event_queue.pop_front();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Input::transpose_sf_events(std::list<sf::Event> sf_event_queue) {
|
||||||
|
|
||||||
|
for (auto sf_event: sf_event_queue) {
|
||||||
|
|
||||||
|
vr::Event vr_event;
|
||||||
|
|
||||||
|
switch(sf_event.type) {
|
||||||
|
|
||||||
|
case sf::Event::Closed : {
|
||||||
|
event_queue.push_back(vr::Closed());
|
||||||
|
};
|
||||||
|
case sf::Event::Resized: {
|
||||||
|
event_queue.push_back(vr::Resized());
|
||||||
|
};
|
||||||
|
case sf::Event::LostFocus: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
case sf::Event::GainedFocus: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
|
||||||
|
case sf::Event::TextEntered: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
case sf::Event::KeyPressed: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
case sf::Event::KeyReleased: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
case sf::Event::MouseWheelMoved: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
case sf::Event::Closed: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
case sf::Event::Closed: {
|
||||||
|
vr_event = vr::Closed();
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
if (e.type == sf::Event::Closed ||
|
||||||
|
e.type == sf::Event::LostFocus ||
|
||||||
|
e.type == sf::Event::GainedFocus) {
|
||||||
|
|
||||||
|
event_class = Event_Class::WindowEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Preserve a little of sfml's default behavior and separate resized event
|
||||||
|
else if (e.type == sf::Event::Resized) {
|
||||||
|
event_class = Event_Class::SizeEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::TextEntered) {
|
||||||
|
event_class = Event_Class::TextEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::KeyPressed ||
|
||||||
|
e.type == sf::Event::KeyReleased) {
|
||||||
|
|
||||||
|
event_class = Event_Class::KeyEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::MouseWheelMoved ||
|
||||||
|
e.type == sf::Event::MouseWheelScrolled) {
|
||||||
|
|
||||||
|
event_class = Event_Class::MouseWheelScrollEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::MouseButtonPressed ||
|
||||||
|
e.type == sf::Event::MouseButtonReleased) {
|
||||||
|
|
||||||
|
event_class = Event_Class::MouseButtonEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Is this a good idea, mixing events that contain data, and don't contain data?
|
||||||
|
else if (e.type == sf::Event::MouseMoved ||
|
||||||
|
e.type == sf::Event::MouseEntered ||
|
||||||
|
e.type == sf::Event::MouseLeft) {
|
||||||
|
|
||||||
|
event_class = Event_Class::MouseMoveEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::JoystickButtonPressed ||
|
||||||
|
e.type == sf::Event::JoystickButtonReleased) {
|
||||||
|
|
||||||
|
event_class = Event_Class::JoystickButtonEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::JoystickMoved) {
|
||||||
|
event_class = Event_Class::JoystickMoveEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::JoystickConnected ||
|
||||||
|
e.type == sf::Event::JoystickDisconnected) {
|
||||||
|
|
||||||
|
event_class = Event_Class::JoystickConnectEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::TouchBegan ||
|
||||||
|
e.type == sf::Event::TouchEnded ||
|
||||||
|
e.type == sf::Event::TouchMoved) {
|
||||||
|
|
||||||
|
event_class = Event_Class::TouchEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (e.type == sf::Event::SensorChanged) {
|
||||||
|
event_class = Event_Class::SensorEvent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user