Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
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@@ -84,9 +84,10 @@ public:
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uint8_t idx_set_y_mask = 0x2;
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uint8_t idx_set_z_mask = 0x4;
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// Mask for
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uint8_t mask_8[8] = {
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0x0, 0x1, 0x2, 0x3,
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0x4, 0x5, 0x6, 0x7
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0x1, 0x2, 0x4, 0x8,
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0x10, 0x20, 0x40, 0x80
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};
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uint8_t count_mask_8[8]{
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@@ -98,29 +99,38 @@ public:
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// the IDX and stack position of the highest resolution (maybe set resolution?) oct
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bool get_voxel(sf::Vector3i position) {
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// Init the parent stack and push the head node
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//std::queue<uint64_t> parent_stack;
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// Init the parent stack
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int parent_stack_position = 0;
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uint64_t parent_stack[32] = {0};
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// and push the head node
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uint64_t head = block_stack.front()[stack_pos];
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parent_stack[parent_stack_position] = head;
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// Get the index of the first child of the head node
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uint64_t index = head & child_pointer_mask;
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// Init the idx stack
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uint8_t scale = 0;
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uint8_t idx_stack[32] = {0};
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// Init the idx stack
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// Init the idx stack (DEBUG)
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std::vector<std::bitset<3>> scale_stack(static_cast<uint64_t>(log2(OCT_DIM)));
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// Set our initial dimension and the position we use to keep track what oct were in
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// Set our initial dimension and the position at the corner of the oct to keep track of our position
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int dimension = OCT_DIM;
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sf::Vector3i quad_position(0, 0, 0);
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// While we are not at the required resolution
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// Traverse down by setting the valid/leaf mask to the subvoxel
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// Check to see if it is valid
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// Yes?
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// Check to see if it is a leaf
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// No? Break
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// Yes? Scale down to the next hierarchy, push the parent to the stack
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//
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// No?
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// Break
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while (dimension > 1) {
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// So we can be a little bit tricky here and increment our
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@@ -159,11 +169,14 @@ public:
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quad_position.z += (dimension / 2);
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mask_index += 4;
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idx_stack[scale] |= idx_set_z_mask;
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scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(2);
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}
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uint64_t out1 = (head >> 16) & mask_8[mask_index];
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uint64_t out2 = (head >> 24) & mask_8[mask_index];
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// Check to see if we are on a valid oct
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if ((head >> 16) & mask_8[mask_index]) {
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@@ -171,6 +184,7 @@ public:
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if ((head >> 24) & mask_8[mask_index]) {
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// If it is, then we cannot traverse further as CP's won't have been generated
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return true;
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break;
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}
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@@ -180,10 +194,14 @@ public:
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// We also need to traverse to the correct child pointer
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// Count the number of non-leaf octs that come before and add it to the current parent stack position
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// Count the number of non-leaf octs that come before and add it to the index to get the position
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int count = count_bits((uint8_t)(head >> 24) ^ count_mask_8[mask_index]);
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int index = static_cast<int>((parent_stack[parent_stack_position] & child_pointer_mask) + count);
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// Because we are getting the position at the first child we need to back up one
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// Or maybe it's because my count bits function is wrong...
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index = (head & child_pointer_mask) + count - 1;
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head = block_stack.front()[index];
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// Increment the parent stack position and put the new oct node as the parent
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parent_stack_position++;
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parent_stack[parent_stack_position] = block_stack.front()[index];
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@@ -196,6 +214,7 @@ public:
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// to focus on how to now take care of the end condition.
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// Currently it adds the last parent on the second to lowest
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// oct CP. Not sure if thats correct
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return false;
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break;
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}
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}
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@@ -226,17 +245,14 @@ private:
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const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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const uint64_t contour_mask = 0xFF00000000000000;
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};
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class Map {
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public:
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Map(sf::Vector3i dim);
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Map(sf::Vector3i position);
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void generate_octree();
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void load_unload(sf::Vector3i world_position);
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@@ -250,10 +266,12 @@ public:
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char getVoxelFromOctree(sf::Vector3i position);
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void moveLight(sf::Vector2f in);
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bool getVoxel(sf::Vector3i pos);
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Octree a;
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sf::Vector3f global_light;
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Octree a;
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void test_map();
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protected:
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@@ -261,7 +279,7 @@ private:
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// DEBUG
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int counter = 0;
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std::stringstream ss;
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std::stringstream output_stream;
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// !DEBUG
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@@ -269,7 +287,6 @@ private:
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uint64_t generate_children(sf::Vector3i pos, int dim);
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char getVoxel(sf::Vector3i pos);
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char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM];
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//std::unordered_map<sf::Vector3i, Chunk, XYZHasher> chunk_map;
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@@ -38,6 +38,7 @@ struct device {
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cl_uint comp_units;
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char extensions[1024];
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char name[256];
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cl_bool is_little_endian = false;
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bool cl_gl_sharing = false;
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};
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