Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.

This commit is contained in:
MitchellHansen
2017-07-12 00:09:19 -07:00
parent 1bfc54adf1
commit 316293a110
6 changed files with 333 additions and 98 deletions

View File

@@ -11,6 +11,49 @@
#define _USE_MATH_DEFINES
#include <math.h>
class Map {
public:
Map(uint32_t dimensions);
// Sets a voxel in the 3D char dataset
void setVoxel(sf::Vector3i position, int val);
// Gets a voxel at the 3D position in the octree
char getVoxel(sf::Vector3i pos);
std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayOctree(
Octree *octree,
sf::Vector3i* map_dim,
sf::Vector2f* cam_dir,
sf::Vector3f* cam_pos
);
std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayCharArray(
char *map,
sf::Vector3i* map_dim,
sf::Vector2f* cam_dir,
sf::Vector3f* cam_pos
);
// Octree handles all basic octree operations
Octree octree;
private:
// ======= DEBUG ===========
int counter = 0;
std::stringstream output_stream;
// The 3D char dataset that is generated at runtime. This will be replaced by two different interactions.
// The first a file loading function that loads binary octree data.
// The second being an import tool which will allow Any -> Octree transformation.
char* voxel_data;
// =========================
};
// Might possibly use this struct for hashing XYZ chunk values into a dict for storage and loading
struct XYZHasher {
std::size_t operator()(const sf::Vector3i& k) const {
return ((std::hash<int>()(k.x)
@@ -18,29 +61,3 @@ struct XYZHasher {
^ (std::hash<int>()(k.z) << 1);
}
};
class Map {
public:
Map(uint32_t dimensions);
void setVoxel(sf::Vector3i position, int val);
bool getVoxelFromOctree(sf::Vector3i position);
bool getVoxel(sf::Vector3i pos);
Octree octree;
bool test();
private:
// ======= DEBUG ===========
int counter = 0;
std::stringstream output_stream;
// =========================
char* voxel_data;
};