Commit might have been messed up

This commit is contained in:
MitchellHansen
2017-04-15 01:45:09 -07:00
parent 8806777dc9
commit 334a375535
13 changed files with 485 additions and 240 deletions

View File

@@ -61,7 +61,7 @@ void Input::handle_held_keys() {
}
else if (event->type == vr::Event::MouseButtonReleased) {
vr::MouseButtonReleased *e = static_cast<vr::MouseButtonReleased*>(event.get());
held_keys.erase(std::remove(held_keys.begin(), held_keys.end(), e->button), held_keys.end());
held_mouse_buttons.erase(std::remove(held_mouse_buttons.begin(), held_mouse_buttons.end(), e->button), held_mouse_buttons.end());
}
}
@@ -92,7 +92,7 @@ void Input::handle_held_keys() {
system = true;
}
event_queue.push_back(std::make_unique<vr::KeyHeld>(vr::KeyHeld(key, alt, control, shift, system)));
event_queue.emplace_back(std::make_unique<vr::KeyHeld>(vr::KeyHeld(key, alt, control, shift, system)));
}
@@ -105,13 +105,14 @@ void Input::handle_held_keys() {
sf::Vector2i mouse_pos = sf::Mouse::getPosition();
event_queue.push_back(std::make_unique<vr::MouseButtonHeld>(vr::MouseButtonHeld(mouse_button, mouse_pos.x, mouse_pos.y)));
event_queue.emplace_back(std::make_unique<vr::MouseButtonHeld>(vr::MouseButtonHeld(mouse_button, mouse_pos.x, mouse_pos.y)));
}
}
void Input::dispatch_events() {
std::cout << event_queue.size() << std::endl;
while (event_queue.size() != 0) {
notify_subscribers(std::move(event_queue.front()));
event_queue.pop_front();
@@ -126,97 +127,97 @@ void Input::transpose_sf_events(std::list<sf::Event> sf_event_queue) {
switch(sf_event.type) {
case sf::Event::Closed : {
event_queue.push_back(std::make_unique<vr::Closed>(vr::Closed()));
event_queue.emplace_back(std::make_unique<vr::Closed>(vr::Closed()));
break;
};
case sf::Event::Resized: {
event_queue.push_back(std::make_unique<vr::Resized>(vr::Resized(sf_event.size.width, sf_event.size.height)));
event_queue.emplace_back(std::make_unique<vr::Resized>(vr::Resized(sf_event.size.width, sf_event.size.height)));
break;
};
case sf::Event::LostFocus: {
event_queue.push_back(std::make_unique<vr::LostFocus>(vr::LostFocus()));
event_queue.emplace_back(std::make_unique<vr::LostFocus>(vr::LostFocus()));
break;
};
case sf::Event::GainedFocus: {
event_queue.push_back(std::make_unique<vr::GainedFocus>(vr::GainedFocus()));
event_queue.emplace_back(std::make_unique<vr::GainedFocus>(vr::GainedFocus()));
break;
};
case sf::Event::TextEntered: {
event_queue.push_back(std::make_unique<vr::TextEntered>(vr::TextEntered(sf_event.text.unicode)));
event_queue.emplace_back(std::make_unique<vr::TextEntered>(vr::TextEntered(sf_event.text.unicode)));
break;
};
case sf::Event::KeyPressed: {
event_queue.push_back(std::make_unique<vr::KeyPressed>(vr::KeyPressed(sf_event.key.code, sf_event.key.alt, sf_event.key.control, sf_event.key.shift, sf_event.key.system)));
event_queue.emplace_back(std::make_unique<vr::KeyPressed>(vr::KeyPressed(sf_event.key.code, sf_event.key.alt, sf_event.key.control, sf_event.key.shift, sf_event.key.system)));
break;
};
case sf::Event::KeyReleased: {
event_queue.push_back(std::make_unique<vr::KeyReleased>(vr::KeyReleased(sf_event.key.code, sf_event.key.alt, sf_event.key.control, sf_event.key.shift, sf_event.key.system)));
event_queue.emplace_back(std::make_unique<vr::KeyReleased>(vr::KeyReleased(sf_event.key.code, sf_event.key.alt, sf_event.key.control, sf_event.key.shift, sf_event.key.system)));
break;
};
// Mouse wheel moved will generate a MouseWheelScrolled event with the defaul vertical wheel
case sf::Event::MouseWheelMoved: {
event_queue.push_back(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(sf::Mouse::VerticalWheel, sf_event.mouseWheelScroll.delta, sf_event.mouseWheelScroll.x, sf_event.mouseWheelScroll.y)));
event_queue.emplace_back(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(sf::Mouse::VerticalWheel, sf_event.mouseWheelScroll.delta, sf_event.mouseWheelScroll.x, sf_event.mouseWheelScroll.y)));
break;
};
case sf::Event::MouseWheelScrolled: {
event_queue.push_back(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(sf_event.mouseWheelScroll.wheel, sf_event.mouseWheelScroll.delta, sf_event.mouseWheelScroll.x, sf_event.mouseWheelScroll.y)));
event_queue.emplace_back(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(sf_event.mouseWheelScroll.wheel, sf_event.mouseWheelScroll.delta, sf_event.mouseWheelScroll.x, sf_event.mouseWheelScroll.y)));
break;
};
case sf::Event::MouseButtonPressed: {
event_queue.push_back(std::make_unique<vr::MouseButtonPressed>(vr::MouseButtonPressed(sf_event.mouseButton.button, sf_event.mouseButton.x, sf_event.mouseButton.y)));
event_queue.emplace_back(std::make_unique<vr::MouseButtonPressed>(vr::MouseButtonPressed(sf_event.mouseButton.button, sf_event.mouseButton.x, sf_event.mouseButton.y)));
break;
};
case sf::Event::MouseButtonReleased: {
event_queue.push_back(std::make_unique<vr::MouseButtonReleased>(vr::MouseButtonReleased(sf_event.mouseButton.button, sf_event.mouseButton.x, sf_event.mouseButton.y)));
event_queue.emplace_back(std::make_unique<vr::MouseButtonReleased>(vr::MouseButtonReleased(sf_event.mouseButton.button, sf_event.mouseButton.x, sf_event.mouseButton.y)));
break;
};
case sf::Event::MouseMoved: {
event_queue.push_back(std::make_unique<vr::MouseMoved>(vr::MouseMoved(sf_event.mouseMove.x, sf_event.mouseMove.y)));
event_queue.emplace_back(std::make_unique<vr::MouseMoved>(vr::MouseMoved(sf_event.mouseMove.x, sf_event.mouseMove.y)));
break;
};
case sf::Event::MouseEntered: {
event_queue.push_back(std::make_unique<vr::MouseEntered>(vr::MouseEntered(sf_event.mouseMove.x, sf_event.mouseMove.y)));
event_queue.emplace_back(std::make_unique<vr::MouseEntered>(vr::MouseEntered(sf_event.mouseMove.x, sf_event.mouseMove.y)));
break;
};
case sf::Event::MouseLeft: {
event_queue.push_back(std::make_unique<vr::MouseLeft>(vr::MouseLeft(sf_event.mouseMove.x, sf_event.mouseMove.x)));
event_queue.emplace_back(std::make_unique<vr::MouseLeft>(vr::MouseLeft(sf_event.mouseMove.x, sf_event.mouseMove.x)));
break;
};
case sf::Event::JoystickButtonPressed: {
event_queue.push_back(std::make_unique<vr::JoystickButtonPressed>(vr::JoystickButtonPressed(sf_event.joystickButton.joystickId, sf_event.joystickButton.button)));
event_queue.emplace_back(std::make_unique<vr::JoystickButtonPressed>(vr::JoystickButtonPressed(sf_event.joystickButton.joystickId, sf_event.joystickButton.button)));
break;
};
case sf::Event::JoystickButtonReleased: {
event_queue.push_back(std::make_unique<vr::JoystickButtonReleased>(vr::JoystickButtonReleased(sf_event.joystickButton.joystickId, sf_event.joystickButton.button)));
event_queue.emplace_back(std::make_unique<vr::JoystickButtonReleased>(vr::JoystickButtonReleased(sf_event.joystickButton.joystickId, sf_event.joystickButton.button)));
break;
};
case sf::Event::JoystickMoved: {
event_queue.push_back(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(sf_event.joystickMove.axis, sf_event.joystickMove.joystickId, sf_event.joystickMove.position)));
event_queue.emplace_back(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(sf_event.joystickMove.axis, sf_event.joystickMove.joystickId, sf_event.joystickMove.position)));
break;
};
case sf::Event::JoystickConnected: {
event_queue.push_back(std::make_unique<vr::JoystickConnected>(vr::JoystickConnected(sf_event.joystickConnect.joystickId)));
event_queue.emplace_back(std::make_unique<vr::JoystickConnected>(vr::JoystickConnected(sf_event.joystickConnect.joystickId)));
break;
};
case sf::Event::JoystickDisconnected: {
event_queue.push_back(std::make_unique<vr::JoystickDisconnected>(vr::JoystickDisconnected(sf_event.joystickConnect.joystickId)));
event_queue.emplace_back(std::make_unique<vr::JoystickDisconnected>(vr::JoystickDisconnected(sf_event.joystickConnect.joystickId)));
break;
};
case sf::Event::TouchBegan: {
event_queue.push_back(std::make_unique<vr::TouchBegan>(vr::TouchBegan(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
event_queue.emplace_back(std::make_unique<vr::TouchBegan>(vr::TouchBegan(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
break;
};
case sf::Event::TouchMoved: {
event_queue.push_back(std::make_unique<vr::TouchMoved>(vr::TouchMoved(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
event_queue.emplace_back(std::make_unique<vr::TouchMoved>(vr::TouchMoved(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
break;
};
case sf::Event::TouchEnded: {
event_queue.push_back(std::make_unique<vr::TouchEnded>(vr::TouchEnded(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
event_queue.emplace_back(std::make_unique<vr::TouchEnded>(vr::TouchEnded(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
break;
};
case sf::Event::SensorChanged: {
event_queue.push_back(std::make_unique<vr::SensorChanged>(vr::SensorChanged(sf_event.sensor.type, sf_event.sensor.x, sf_event.sensor.y, sf_event.sensor.z)));
event_queue.emplace_back(std::make_unique<vr::SensorChanged>(vr::SensorChanged(sf_event.sensor.type, sf_event.sensor.x, sf_event.sensor.y, sf_event.sensor.z)));
break;
};
default: {