Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
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@@ -2,22 +2,42 @@
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#include <SFML/System/Vector3.hpp>
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#include <vector>
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#include "util.hpp"
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#include <tuple>
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#define OCT_DIM 32
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struct oct_state {
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int parent_stack_position = 0;
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uint64_t parent_stack[32] = { 0 };
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uint8_t scale = 0;
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uint8_t idx_stack[32] = { 0 };
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uint64_t current_descriptor;
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};
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class Octree {
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public:
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static const int buffer_size = 100000;
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Octree();
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~Octree() {};
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uint64_t *trunk_buffer = new uint64_t[10000];
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uint64_t *descriptor_buffer = new uint64_t[100000];
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uint32_t *attachment_lookup = new uint32_t[100000];
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uint64_t *attachment_buffer = new uint64_t[100000];
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void Generate(char* data, sf::Vector3i dimensions);
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void Load(std::string octree_file_name);
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uint64_t *trunk_buffer = new uint64_t[buffer_size]{0};
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uint64_t *descriptor_buffer = new uint64_t[buffer_size]{0};
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uint32_t *attachment_lookup = new uint32_t[buffer_size]{0};
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uint64_t *attachment_buffer = new uint64_t[buffer_size]{0};
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unsigned int trunk_cutoff = 3;
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uint64_t root_index = 0;
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uint64_t stack_pos = 0x8000;
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uint64_t global_pos = 0;
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uint64_t global_pos = buffer_size - 50;
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uint64_t copy_to_stack(std::vector<uint64_t> children, unsigned int voxel_scale);
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@@ -29,6 +49,10 @@ public:
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private:
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std::tuple<uint64_t, uint64_t> GenerationRecursion(char* data, sf::Vector3i dimensions, sf::Vector3i pos, unsigned int voxel_scale);
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static char get1DIndexedVoxel(char* data, sf::Vector3i dimensions, sf::Vector3i position);
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std::vector<uint64_t> anchor_stack;
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unsigned int octree_voxel_dimension = 32;
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@@ -58,4 +82,9 @@ private:
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const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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const uint64_t contour_mask = 0xFF00000000000000;
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// ======= DEBUG ===========
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int counter = 0;
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std::stringstream output_stream;
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// =========================
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};
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@@ -50,18 +50,6 @@ private:
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};
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struct oct_state {
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int parent_stack_position = 0;
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uint64_t parent_stack[32] = { 0 };
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uint8_t scale = 0;
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uint8_t idx_stack[32] = { 0 };
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uint64_t current_descriptor;
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};
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inline sf::Vector3f SphereToCart(sf::Vector2f i) {
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auto r = sf::Vector3f(
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