Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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@@ -1,6 +1,8 @@
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#pragma once
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#include <string>
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#include <util.hpp>
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#include <cstring>
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#define GLEW_STATIC
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#include <GL/glew.h>
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@@ -12,6 +12,7 @@
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#include <deque>
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#include <unordered_map>
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#include <bitset>
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#include <cstring>
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#define _USE_MATH_DEFINES
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#include <math.h>
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@@ -2,7 +2,7 @@
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <Map.h>
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#include "Old_map.h"
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#include "Old_Map.h"
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#include "Camera.h"
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@@ -4,7 +4,7 @@
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#include "SFML/Graphics.hpp"
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#include "CL_Wrapper.h"
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#include "Camera.h"
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#include "Old_map.h"
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#include "Old_Map.h"
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#include "RayCaster.h"
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// Renderer needs to handle the distinction between a few difference circumstances.
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