Tweaking, fixed a very old off by one bug on voxel gen

This commit is contained in:
MitchellHansen
2017-10-21 06:54:09 -07:00
parent dcf355c636
commit 36bf5697fa
9 changed files with 54 additions and 47 deletions

View File

@@ -136,7 +136,7 @@ bool get_oct_vox(
//
// No?
// Break
while (dimension > 64) {
while (dimension > 1) {
// So we can be a little bit tricky here and increment our
// array index that holds our masks as we build the idx.
@@ -268,8 +268,9 @@ __kernel void raycaster(
voxel_step *= (ray_dir > 0) - (ray_dir < 0);
// Setup the voxel coords from the camera origin
int3 voxel = convert_int3(*cam_pos);
int3 voxel = convert_int3_rtn(*cam_pos);
//voxel = voxel + convert_int3(*cam_pos < 0.0f);
// Delta T is the units a ray must travel along an axis in order to
// traverse an integer split
float3 delta_t = fabs(1.0f / ray_dir);
@@ -291,7 +292,7 @@ __kernel void raycaster(
// it over the axis like we want. So here, isless returns a boolean if intersection_t
// is less than 0 which dictates whether or not we subtract the delta which in effect
// mirrors the offset
intersection_t += delta_t * convert_float3(isless(intersection_t, 0));
intersection_t -= delta_t * convert_float3(isless(intersection_t, 0));
int distance_traveled = 0;
int max_distance = 700;
@@ -325,22 +326,22 @@ __kernel void raycaster(
constant int vox_dim = OCTDIM;
// // If we hit a voxel
// if (voxel.x < vox_dim && voxel.y < vox_dim && voxel.z < vox_dim){
// if (get_oct_vox(
// voxel,
// octree_descriptor_buffer,
// octree_attachment_lookup_buffer,
// octree_attachment_buffer,
// settings_buffer
// )){
// voxel_data = 5;
// } else {
// voxel_data = 0;
// }
// } else {
// If we hit a voxel
if (voxel.x < vox_dim && voxel.y < vox_dim && voxel.z < vox_dim){
if (get_oct_vox(
voxel,
octree_descriptor_buffer,
octree_attachment_lookup_buffer,
octree_attachment_buffer,
settings_buffer
)){
voxel_data = 5;
} else {
voxel_data = 0;
}
} else {
voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))];
//}
}