More work done on the ray
This commit is contained in:
@@ -5,39 +5,39 @@
|
||||
|
||||
class Ray {
|
||||
|
||||
private:
|
||||
private:
|
||||
|
||||
// The Tail of the vector
|
||||
sf::Vector3<float> origin;
|
||||
// The Tail of the vector
|
||||
sf::Vector3<float> origin;
|
||||
|
||||
// Direction / Length of the vector
|
||||
sf::Vector3<float> direction;
|
||||
// Direction / Length of the vector
|
||||
sf::Vector3<float> direction;
|
||||
|
||||
// The incrementing points at which T intersects int(X, Y, Z) points
|
||||
sf::Vector3<float> intersection_t;
|
||||
// The incrementing points at which T intersects int(X, Y, Z) points
|
||||
sf::Vector3<float> intersection_t;
|
||||
|
||||
// The speed at which the ray climbs.
|
||||
// Take the slope of the line (1 / cartesian.x/y/z) = delta_t.x/y/z
|
||||
sf::Vector3<float> delta_t;
|
||||
// The speed at which the ray climbs.
|
||||
// Take the slope of the line (1 / cartesian.x/y/z) = delta_t.x/y/z
|
||||
sf::Vector3<float> delta_t;
|
||||
|
||||
// The 3d voxel position the ray is currently at
|
||||
sf::Vector3<int> voxel;
|
||||
// The 3d voxel position the ray is currently at
|
||||
sf::Vector3<int> voxel;
|
||||
|
||||
// Reference to the voxel map
|
||||
Map *map;
|
||||
// Reference to the voxel map
|
||||
Map *map;
|
||||
|
||||
// The dimensions of the voxel map
|
||||
sf::Vector3<int> dimensions;
|
||||
// The dimensions of the voxel map
|
||||
sf::Vector3<int> dimensions;
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
Ray(
|
||||
Map *m,
|
||||
sf::Vector2<int> resolution,
|
||||
sf::Vector2<int> pixel,
|
||||
sf::Vector3<float> camera_position,
|
||||
sf::Vector3<float> ray_direction
|
||||
);
|
||||
Ray(
|
||||
Map *m,
|
||||
sf::Vector2<int> resolution,
|
||||
sf::Vector2<int> pixel,
|
||||
sf::Vector3<float> camera_position,
|
||||
sf::Vector3<float> ray_direction
|
||||
);
|
||||
|
||||
sf::Color Cast();
|
||||
sf::Color Cast();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user