Refactored and commented the Hardware Caster. Cleaned up many small things
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@@ -1,11 +1,12 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <list>
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#include <numeric>
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#include "util.hpp"
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#include "Pub_Sub.h"
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#include "raycaster/RayCaster.h"
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#include <list>
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#include "raycaster/Hardware_Caster.h"
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#include "LightHandle.h"
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struct LightPrototype {
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