Refactored and commented the Hardware Caster. Cleaned up many small things
This commit is contained in:
@@ -1,9 +1,4 @@
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#include "LightController.h"
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#include "LightHandle.h"
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#include <numeric>
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#include <SFML/System/Time.hpp>
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LightController::LightController(std::shared_ptr<Hardware_Caster> raycaster) : packed_data_array(reserved_count), open_list(reserved_count) {
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19
src/main.cpp
19
src/main.cpp
@@ -93,7 +93,6 @@ int main() {
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// ni.listen_for_clients(5000);
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// ni.stop_listening_for_clients();
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// =============================
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// Map _map(sf::Vector3i(0, 0, 0));
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// _map.generate_octree();
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@@ -109,12 +108,6 @@ int main() {
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ImGui::SFML::Init(window);
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window.resetGLStates();
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/*GL_Testing t;
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t.compile_shader("../shaders/passthrough.frag", GL_Testing::Shader_Type::FRAGMENT);
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t.compile_shader("../shaders/passthrough.vert", GL_Testing::Shader_Type::VERTEX);
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t.create_program();
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t.create_buffers();*/
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// Start up the raycaster
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std::shared_ptr<Hardware_Caster> raycaster(new Hardware_Caster());
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@@ -155,33 +148,24 @@ int main() {
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std::shared_ptr<LightHandle> handle(light_controller.create_light(prototype));
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// Load in the spritesheet texture
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sf::Texture spritesheet;
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spritesheet.loadFromFile("../assets/textures/minecraft_tiles.png");
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//spritesheet.getNativeHandle();
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raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16));
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// Checks to see if proper data was uploaded, then sets the kernel args
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// ALL DATA LOADING MUST BE FINISHED
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raycaster->validate();
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// ========== DEBUG ==========
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fps_counter fps;
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// ===========================
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Input input_handler;
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camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyHeld);
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camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyPressed);
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camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::MouseMoved);
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//handle->subscribe_to_publisher(&ni, vr::Event::EventType::JoystickMoved);
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WindowHandler win_hand(&window);
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win_hand.subscribe_to_publisher(&input_handler, vr::Event::EventType::Closed);
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// 16.6 milliseconds (60FPS)
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float step_size = 0.0166f;
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double frame_time = 0.0,
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elapsed_time = 0.0,
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@@ -192,6 +176,7 @@ int main() {
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// The sfml imgui wrapper I'm using requires Update be called with sf::Time
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// Might modify it to also accept seconds
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sf::Clock sf_delta_clock;
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fps_counter fps;
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while (window.isOpen()) {
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@@ -16,10 +16,6 @@ int Hardware_Caster::init() {
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if(vr_assert(error, "aquire_platform_and_device"))
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return error;
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error = check_cl_khr_gl_sharing();
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if(vr_assert(error, "check_cl_khr_gl_sharing"))
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return error;
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error = create_shared_context();
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if (vr_assert(error, "create_shared_context"))
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return error;
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@@ -265,7 +261,7 @@ void Hardware_Caster::test_edit_viewport(int width, int height, float v_fov, flo
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ray.y,
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ray.z,
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0
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);
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);
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}
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}
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}
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@@ -294,9 +290,9 @@ int Hardware_Caster::acquire_platform_and_device() {
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cl_uint deviceIdCount = 0;
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error = clGetDeviceIDs(plt_buf[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount);
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// Check to see if we even have opencl on this machine
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// Check to see if we even have OpenCL on this machine
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if (deviceIdCount == 0) {
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std::cout << "There appears to be no platforms supporting opencl" << std::endl;
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std::cout << "There appears to be no platforms supporting OpenCL" << std::endl;
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return OPENCL_NOT_SUPPORTED;
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}
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@@ -318,6 +314,40 @@ int Hardware_Caster::acquire_platform_and_device() {
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clGetDeviceInfo(d.id, CL_DEVICE_TYPE, sizeof(cl_device_type), &d.type, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_MAX_CLOCK_FREQUENCY, sizeof(cl_uint), &d.clock_frequency, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(cl_uint), &d.comp_units, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_EXTENSIONS, 1024, &d.extensions, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_NAME, 256, &d.name, NULL);
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std::cout << "Device: " << q << std::endl;
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std::cout << "Device Name : " << d.name << std::endl;
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std::cout << "Platform ID : " << d.platform << std::endl;
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std::cout << "Device Version : " << d.version << std::endl;
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std::cout << "Device Type : ";
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if (d.type == CL_DEVICE_TYPE_CPU)
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std::cout << "CPU" << std::endl;
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else if (d.type == CL_DEVICE_TYPE_GPU)
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std::cout << "GPU" << std::endl;
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else if (d.type == CL_DEVICE_TYPE_ACCELERATOR)
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std::cout << "Accelerator" << std::endl;
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std::cout << "Max clock frequency : " << d.clock_frequency << std::endl;
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std::cout << "Max compute units : " << d.comp_units << std::endl;
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std::cout << "cl_khr_gl_sharing supported: ";
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if (std::string(d.extensions).find("cl_khr_gl_sharing") == std::string::npos &&
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std::string(d.extensions).find("cl_APPLE_gl_sharing") == std::string::npos) {
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std::cout << "False" << std::endl;
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}
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std::cout << "True" << std::endl;
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d.cl_gl_sharing = true;
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std::cout << "Extensions supported: " << std::endl;
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std::cout << std::string(d.extensions) << std::endl;
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std::cout << " ===================================================================================== " << std::endl;
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plt_ids.at(d.platform).push_back(d);
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}
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@@ -342,13 +372,22 @@ int Hardware_Caster::acquire_platform_and_device() {
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// Upon success of a condition, set the current best device values
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// If the current device is not a GPU and we are comparing it to a GPU
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if (device.type == CL_DEVICE_TYPE_GPU && current_best_device.type != CL_DEVICE_TYPE_GPU) {
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current_best_device = device;
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}
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else if (device.comp_units > current_best_device.comp_units) {
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// Get the unit with the higher compute units
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if (device.comp_units > current_best_device.comp_units) {
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current_best_device = device;
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}
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else if (current_best_device.type != CL_DEVICE_TYPE_GPU && device.clock_frequency > current_best_device.clock_frequency) {
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// If we are comparing CPU to CPU get the one with the best clock
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if (current_best_device.type != CL_DEVICE_TYPE_GPU && device.clock_frequency > current_best_device.clock_frequency) {
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current_best_device = device;
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}
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if (current_best_device.cl_gl_sharing == false && device.cl_gl_sharing == true) {
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current_best_device = device;
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}
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}
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@@ -357,6 +396,15 @@ int Hardware_Caster::acquire_platform_and_device() {
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platform_id = current_best_device.platform;
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device_id = current_best_device.id;
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std::cout << std::endl;
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std::cout << "Selected Platform : " << platform_id << std::endl;
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std::cout << "Selected Device : " << device_id << std::endl;
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std::cout << "Selected Name : " << current_best_device.name << std::endl;
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if (current_best_device.cl_gl_sharing == false) {
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std::cout << "This device does not support the cl_khr_gl_sharing extension" << std::endl;
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return RayCaster::SHARING_NOT_SUPPORTED;
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}
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return 1;
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};
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@@ -431,24 +479,7 @@ int Hardware_Caster::create_command_queue() {
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}
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}
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int Hardware_Caster::check_cl_khr_gl_sharing() {
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// Test for sharing
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size_t ext_str_size = 1024;
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char *ext_str = new char[ext_str_size];
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clGetDeviceInfo(device_id, CL_DEVICE_EXTENSIONS, ext_str_size, ext_str, &ext_str_size);
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std::cout << std::string(ext_str);
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if (std::string(ext_str).find("cl_khr_gl_sharing") == std::string::npos &&
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std::string(ext_str).find("cl_APPLE_gl_sharing") == std::string::npos) {
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std::cout << "No support for the cl_khr_gl_sharing extension";
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delete ext_str;
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return RayCaster::SHARING_NOT_SUPPORTED;
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}
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delete ext_str;
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return 1;
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}
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int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std::string kernel_name) {
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