Refactored and commented the Hardware Caster. Cleaned up many small things
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@@ -1,9 +1,4 @@
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#include "LightController.h"
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#include "LightHandle.h"
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#include <numeric>
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#include <SFML/System/Time.hpp>
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LightController::LightController(std::shared_ptr<Hardware_Caster> raycaster) : packed_data_array(reserved_count), open_list(reserved_count) {
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