Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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@@ -92,10 +92,8 @@ public:
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static const uint64_t contour_mask = 0xFF00000000000000;
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std::vector<std::tuple<sf::Vector3i, char>> Octree::CastRayOctree(
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Octree *octree,
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sf::Vector3i* map_dim,
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sf::Vector2f* cam_dir,
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sf::Vector3f* cam_pos
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sf::Vector2f cam_dir,
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sf::Vector3f cam_pos
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);
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private:
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