getting started on the lights
This commit is contained in:
50
include/Light.h
Normal file
50
include/Light.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include "util.hpp"
|
||||
#include "Pub_Sub.h"
|
||||
|
||||
class Light : public VrEventSubscriber {
|
||||
public:
|
||||
|
||||
enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
|
||||
|
||||
Light();
|
||||
Light(sf::Vector3f position, sf::Vector3f direction);
|
||||
~Light();
|
||||
|
||||
int set_position(sf::Vector3f position);
|
||||
|
||||
int add_static_impulse(sf::Vector3f impulse);
|
||||
int add_relative_impulse(DIRECTION direction, float speed);
|
||||
|
||||
int slew_camera(sf::Vector3f input);
|
||||
void set_camera(sf::Vector3f input);
|
||||
|
||||
int update(double delta_time);
|
||||
|
||||
void look_at_center();
|
||||
|
||||
sf::Vector3f* get_direction_pointer();
|
||||
sf::Vector3f* get_position_pointer();
|
||||
sf::Vector3f* get_movement_pointer();
|
||||
|
||||
sf::Vector3f get_movement();
|
||||
sf::Vector3f get_position();
|
||||
sf::Vector3f get_direction();
|
||||
|
||||
|
||||
void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
|
||||
|
||||
private:
|
||||
|
||||
// XYZ
|
||||
sf::Vector3f position;
|
||||
|
||||
sf::Vector3f direction_cartesian;
|
||||
|
||||
sf::Vector4f rgbi;
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <Map.h>
|
||||
#include "Old_Map.h"
|
||||
#include "Camera.h"
|
||||
#include "Light.h"
|
||||
|
||||
|
||||
class RayCaster {
|
||||
|
||||
@@ -272,26 +272,26 @@ inline std::vector<float> sfml_get_float_input(sf::RenderWindow *window) {
|
||||
|
||||
}
|
||||
|
||||
struct Light {
|
||||
sf::Vector4f rgbi;
|
||||
|
||||
// I believe that Vector3's get padded to Vector4's. Give them a non-garbage value
|
||||
sf::Vector3f position;
|
||||
|
||||
sf::Vector3f direction_cartesian;
|
||||
|
||||
void look_at_center() {
|
||||
direction_cartesian = SphereToCart(CartToNormalizedSphere(sf::Vector3f(256, 256, 256) - position));
|
||||
};
|
||||
|
||||
void orbit_around_center(double time) {
|
||||
position = sf::Vector3f(
|
||||
position.x * cos(time/1000) - position.y * sin(time/1000),
|
||||
position.x * sin(time/1000) + position.y * cos(time/1000),
|
||||
position.z
|
||||
);
|
||||
|
||||
look_at_center();
|
||||
};
|
||||
};
|
||||
//struct Light {
|
||||
// sf::Vector4f rgbi;
|
||||
//
|
||||
// // I believe that Vector3's get padded to Vector4's. Give them a non-garbage value
|
||||
// sf::Vector3f position;
|
||||
//
|
||||
// sf::Vector3f direction_cartesian;
|
||||
//
|
||||
// void look_at_center() {
|
||||
// direction_cartesian = SphereToCart(CartToNormalizedSphere(sf::Vector3f(256, 256, 256) - position));
|
||||
// };
|
||||
//
|
||||
// void orbit_around_center(double time) {
|
||||
// position = sf::Vector3f(
|
||||
// position.x * cos(time/1000) - position.y * sin(time/1000),
|
||||
// position.x * sin(time/1000) + position.y * cos(time/1000),
|
||||
// position.z
|
||||
// );
|
||||
//
|
||||
// look_at_center();
|
||||
// };
|
||||
//};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user