getting started on the lights

This commit is contained in:
MitchellHansen
2017-02-02 22:37:27 -08:00
parent 03a7ee43fd
commit 3f0a99a435
8 changed files with 291 additions and 100 deletions

View File

@@ -186,49 +186,49 @@ void Old_Map::generate_terrain() {
}
//for (int x = 0; x < dimensions.x; x++) {
// for (int y = 0; y < dimensions.y; y++) {
for (int x = 0; x < dimensions.x; x++) {
for (int y = 0; y < dimensions.y; y++) {
// if (height_map[x + y * dimensions.x] > 0) {
//
// int z = static_cast<int>(height_map[x + y * dimensions.x]);
if (height_map[x + y * dimensions.x] > 0) {
int z = static_cast<int>(height_map[x + y * dimensions.x]);
// while (z > 0) {
// voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 5;
// z--;
// }
while (z > 0) {
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 5;
z--;
}
}
}
}
for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 64; x++) {
for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 64; y++) {
for (int z = 0; z < 5; z++) {
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
}
}
}
for (int x = 0; x < dimensions.x; x++) {
for (int y = 0; y < dimensions.y; y++) {
// for (int z = 0; z < dimensions.z; z++) {
//if (rand() % 1000 < 1)
voxel_data[x + dimensions.x * (y + dimensions.z * 1)] = 6;
// }
}
}
// }
//}
//for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 64; x++) {
// for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 64; y++) {
// for (int z = 0; z < 5; z++) {
// voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
// }
// }
//}
//for (int x = 0; x < dimensions.x; x++) {
// for (int y = 0; y < dimensions.y; y++) {
//// for (int z = 0; z < dimensions.z; z++) {
// //if (rand() % 1000 < 1)
// voxel_data[x + dimensions.x * (y + dimensions.z * 1)] = 6;
//// }
// }
//}
//for (int x = 30; x < 60; x++) {
// //for (int y = 0; y < dimensions.y; y++) {
// for (int z = 0; z < 25; z++) {
// voxel_data[x + dimensions.x * (50 + dimensions.z * z)] = 6;
// }
// //}
//}
for (int x = 30; x < 60; x++) {
//for (int y = 0; y < dimensions.y; y++) {
for (int z = 0; z < 25; z++) {
voxel_data[x + dimensions.x * (50 + dimensions.z * z)] = 6;
}
//}
}
// Hand code in some constructions