Cleaned up some stray GL shit
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@@ -45,7 +45,7 @@
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// TODO:
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// - Inconsistent lighting constants. GUI manipulation
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// Ancilary settings buffer and memory controller
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// Ancillary settings buffer and memory controller
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// - Attachment lookup and aux buffer, contour lookup & masking
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// - Traversal algorithm + related stacks and data structures
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// - Octree, Map interface with the GPU
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