Had a linking problem in the CMakeLists, fixed.
Added a test file to check for cl/gl interop support & supported cl version Finished CL setup up to the creation of the command queue
This commit is contained in:
@@ -21,8 +21,10 @@ message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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find_package( OpenGL REQUIRED)
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find_package( OpenGL REQUIRED)
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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# Include the directories for the main programs headers, and SFML's headers
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# Include the directories for the main program, GL, CL and SFML's headers
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${OpenCL_INCLUDE_DIRS})
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include_directories(${OpenGL_INCLUDE_DIRS})
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include_directories(include)
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include_directories(include)
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# Set the .cpp sources
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# Set the .cpp sources
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@@ -30,9 +32,9 @@ file(GLOB SOURCES "src/*.cpp")
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add_executable(${PNAME} ${SOURCES})
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add_executable(${PNAME} ${SOURCES})
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# Link CL, GL, and SFML
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# Link CL, GL, and SFML
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target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenGL_LIBRARY})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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# Setup to use C++11
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# Setup to use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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95
src/TestPlatform.cpp
Normal file
95
src/TestPlatform.cpp
Normal file
@@ -0,0 +1,95 @@
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#ifdef linux
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#elif defined _WIN32
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#elif defined TARGET_OS_MAC
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# include <GL/glew.h>
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# include <OpenGL/OpenGL.h>
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# include <OpenCL/opencl.h>
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#endif
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int IsExtensionSupported(
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const char* support_str,
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const char* ext_string,
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size_t ext_buffer_size) {
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size_t offset = 0;
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const char* space_substr = strnstr(ext_string + offset, " ", ext_buffer_size - offset);
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size_t space_pos = space_substr ? space_substr - ext_string : 0;
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while (space_pos < ext_buffer_size) {
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if( strncmp(support_str, ext_string + offset, space_pos) == 0 ) {
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// Device supports requested extension!
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printf("Info: Found extension support ‘%s’!\n", support_str);
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return 1;
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}
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// Keep searching -- skip to next token string
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offset = space_pos + 1;
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space_substr = strnstr(ext_string + offset, " ", ext_buffer_size - offset);
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space_pos = space_substr ? space_substr - ext_string : 0;
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}
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printf("Warning: Extension not supported ‘%s’!\n", support_str);
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return 0;
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}
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int test_for_gl_cl_sharing() {
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int err = 0;
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#if defined (__APPLE__) || defined(MACOSX)
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static const char *CL_GL_SHARING_EXT = "cl_APPLE_gl_sharing";
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#else
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static const char* CL_GL_SHARING_EXT = "cl_khr_gl_sharing";
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#endif
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cl_uint num_devices, i;
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, 0, NULL, &num_devices);
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cl_device_id *devices = (cl_device_id *) calloc(sizeof(cl_device_id), num_devices);
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, num_devices, devices, NULL);
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// Get string containing supported device extensions
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size_t ext_size = 1024;
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char *ext_string = (char *) malloc(ext_size);
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err = clGetDeviceInfo(devices[0], CL_DEVICE_EXTENSIONS, ext_size, ext_string, &ext_size);
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free(devices);
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// Search for GL support in extension string (space delimited)
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int supported = IsExtensionSupported(CL_GL_SHARING_EXT, ext_string, ext_size);
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if (supported) {
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// Device supports context sharing with OpenGL
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printf("Found GL Sharing Support!\n");
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return 1;
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}
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return -1;
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}
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int query_platform_devices() {
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// From stackoverflow, gets and lists the compute devices
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cl_uint num_devices, i;
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, 0, NULL, &num_devices);
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cl_device_id *devices = (cl_device_id *) calloc(sizeof(cl_device_id), num_devices);
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, num_devices, devices, NULL);
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char buf[128];
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for (i = 0; i < num_devices; i++) {
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clGetDeviceInfo(devices[i], CL_DEVICE_NAME, 128, buf, NULL);
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fprintf(stdout, "Device %s supports ", buf);
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clGetDeviceInfo(devices[i], CL_DEVICE_VERSION, 128, buf, NULL);
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fprintf(stdout, "%s\n", buf);
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}
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free(devices);
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return 1;
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}
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246
src/main.cpp
246
src/main.cpp
@@ -1,36 +1,37 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <chrono>
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#include <chrono>
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#include "util.hpp"
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#include "util.hpp"
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#include "RayCaster.h"
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#include "RayCaster.h"
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#include <Map.h>
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#include <Map.h>
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#include "Curses.h"
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#include "Curses.h"
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#include <OpenCL/opencl.h>
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# include <GL/glew.h>
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#ifdef linux
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#elif defined _WIN32
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#include <CL/cl.h>
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#include <CL/opencl.h>
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#include <windows.h>
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#elif defined TARGET_OS_MAC
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# include <OpenGL/OpenGL.h>
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# include <OpenCL/opencl.h>
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#endif
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const int WINDOW_X = 150;
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const int WINDOW_X = 150;
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const int WINDOW_Y = 150;
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const int WINDOW_Y = 150;
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int main(){
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int main(){
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cl_uint num_devices, i;
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// ===================================================================== //
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, 0, NULL, &num_devices);
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// ==== Opencl
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cl_device_id* devices = (cl_device_id*)calloc(sizeof(cl_device_id), num_devices);
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, num_devices, devices, NULL);
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char buf[128];
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int error = 0;
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for (i = 0; i < num_devices; i++) {
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clGetDeviceInfo(devices[i], CL_DEVICE_NAME, 128, buf, NULL);
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fprintf(stdout, "Device %s supports ", buf);
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clGetDeviceInfo(devices[i], CL_DEVICE_VERSION, 128, buf, NULL);
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fprintf(stdout, "%s\n", buf);
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}
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free(devices);
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// Get the number of platforms
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// Get the number of platforms
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cl_uint platformIdCount = 0;
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cl_uint platformIdCount = 0;
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@@ -40,28 +41,68 @@ int main(){
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std::vector<cl_platform_id> platformIds (platformIdCount);
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std::vector<cl_platform_id> platformIds (platformIdCount);
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clGetPlatformIDs(platformIdCount, platformIds.data(), nullptr);
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clGetPlatformIDs(platformIdCount, platformIds.data(), nullptr);
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// get the number of devices, fetch them, choose the first one
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// get the number of devices, fetch them, choose the first one
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cl_uint deviceIdCount = 0;
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cl_uint deviceIdCount = 0;
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clGetDeviceIDs (platformIds [0], CL_DEVICE_TYPE_ALL, 0, nullptr,
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&deviceIdCount);
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std::vector<cl_device_id> deviceIds (deviceIdCount);
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std::vector<cl_device_id> deviceIds (deviceIdCount);
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clGetDeviceIDs (platformIds [0], CL_DEVICE_TYPE_ALL, deviceIdCount,
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deviceIds.data (), nullptr);
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int error = 0;
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// Try to get a GPU first
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error = clGetDeviceIDs (platformIds [0], CL_DEVICE_TYPE_GPU, 0, nullptr,
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&deviceIdCount);
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// Set the context's properties
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if (deviceIdCount == 0) {
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const cl_context_properties contextProperties [] = {
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std::cout << "couldn't aquire a GPU, falling back to CPU" << std::endl;
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CL_CONTEXT_PLATFORM,
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error = clGetDeviceIDs(platformIds[0], CL_DEVICE_TYPE_CPU, 0, nullptr, &deviceIdCount);
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reinterpret_cast<cl_context_properties> (platformIds [0]),
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error = clGetDeviceIDs(platformIds[0], CL_DEVICE_TYPE_CPU, deviceIdCount, deviceIds.data(), NULL);
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0, 0
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} else {
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std::cout << "aquired GPU cl target" << std::endl;
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clGetDeviceIDs (platformIds[0], CL_DEVICE_TYPE_GPU, deviceIdCount, deviceIds.data (), nullptr);
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}
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// Hurray for standards!
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// Setup the context properties to grab the current GL context
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#ifdef linux
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cl_context_properties context_properties[] = {
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CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
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CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
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CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
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0
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};
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};
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cl_context context = clCreateContext (
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#elif defined _WIN32
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contextProperties, deviceIdCount,
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cl_context_properties context_properties[] = {
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deviceIds.data (), nullptr,
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CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
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nullptr, &error);
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CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
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CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
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0
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};
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#elif defined TARGET_OS_MAC
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CGLContextObj glContext = CGLGetCurrentContext();
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CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
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cl_context_properties context_properties[] = {
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CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
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(cl_context_properties)shareGroup,
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0
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};
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#endif
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// Create our shared context
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auto context = clCreateContext(
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context_properties,
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deviceIdCount,
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deviceIds.data(),
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nullptr, nullptr,
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&error
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);
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// And the cl command queue
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auto commandQueue = clCreateCommandQueue(context, deviceIds[0], 0, NULL);
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// At this point the shared GL/CL context is up and running
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};
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};
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@@ -108,7 +149,7 @@ void test_ray_reflection(){
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return;
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return;
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}
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}
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int main2() {
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int main0() {
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// Initialize the render window
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// Initialize the render window
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Curses curse(sf::Vector2i(5, 5), sf::Vector2i(WINDOW_X, WINDOW_Y));
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Curses curse(sf::Vector2i(5, 5), sf::Vector2i(WINDOW_X, WINDOW_Y));
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@@ -136,7 +177,7 @@ int main2() {
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window_sprite.setPosition(0, 0);
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window_sprite.setPosition(0, 0);
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// State values
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// State values
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sf::Vector3i map_dim(50, 50, 50);
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sf::Vector3i map_dim(100, 100, 100);
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sf::Vector2i view_res(WINDOW_X, WINDOW_Y);
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sf::Vector2i view_res(WINDOW_X, WINDOW_Y);
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sf::Vector3f cam_dir(1.0f, 0.0f, 1.57f);
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sf::Vector3f cam_dir(1.0f, 0.0f, 1.57f);
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sf::Vector3f cam_pos(50, 50, 50);
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sf::Vector3f cam_pos(50, 50, 50);
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@@ -150,6 +191,7 @@ int main2() {
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// Mouse capture
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// Mouse capture
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sf::Vector2i deltas;
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sf::Vector2i deltas;
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sf::Vector2i fixed(window.getSize());
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sf::Vector2i fixed(window.getSize());
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bool mouse_enabled = true;
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while (window.isOpen()) {
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while (window.isOpen()) {
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@@ -160,55 +202,12 @@ int main2() {
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// If the user tries to exit the application via the GUI
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// If the user tries to exit the application via the GUI
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if (event.type == sf::Event::Closed)
|
if (event.type == sf::Event::Closed)
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window.close();
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window.close();
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if (event.type == sf::Event::KeyPressed) {
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// CAMERA DIRECTION
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if (event.key.code == sf::Keyboard::Left) {
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cam_dir.z -= 0.1f;
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std::cout << "X:" << cam_dir.x << " Y:" << cam_dir.y << " Z:" << cam_dir.z << std::endl;
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}
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if (event.key.code == sf::Keyboard::Right) {
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cam_dir.z += 0.1f;
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std::cout << "X:" << cam_dir.x << " Y:" << cam_dir.y << " Z:" << cam_dir.z << std::endl;
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}
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if (event.key.code == sf::Keyboard::Down) {
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cam_dir.y += 0.1f;
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std::cout << "X:" << cam_dir.x << " Y:" << cam_dir.y << " Z:" << cam_dir.z << std::endl;
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}
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if (event.key.code == sf::Keyboard::Up) {
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cam_dir.y -= 0.1f;
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std::cout << "X:" << cam_dir.x << " Y:" << cam_dir.y << " Z:" << cam_dir.z << std::endl;
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}
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//// CAMERA POSITION
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//if (event.key.code == sf::Keyboard::Q) {
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// cam_pos.z -= 1;
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// std::cout << "X:" << cam_pos.x << " Y:" << cam_pos.y << " Z:" << cam_pos.z << std::endl;
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//}
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//if (event.key.code == sf::Keyboard::E) {
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// cam_pos.z += 1;
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// std::cout << "X:" << cam_pos.x << " Y:" << cam_pos.y << " Z:" << cam_pos.z << std::endl;
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//}
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//if (event.key.code == sf::Keyboard::W) {
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// cam_pos.y += 1;
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// std::cout << "X:" << cam_pos.x << " Y:" << cam_pos.y << " Z:" << cam_pos.z << std::endl;
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//}
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//if (event.key.code == sf::Keyboard::S) {
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// cam_pos.y -= 1;
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// std::cout << "X:" << cam_pos.x << " Y:" << cam_pos.y << " Z:" << cam_pos.z << std::endl;
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//}
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//if (event.key.code == sf::Keyboard::A) {
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// cam_pos.x += 1;
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// std::cout << "X:" << cam_pos.x << " Y:" << cam_pos.y << " Z:" << cam_pos.z << std::endl;
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//}
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//if (event.key.code == sf::Keyboard::D) {
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// cam_pos.x -= 1;
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// std::cout << "X:" << cam_pos.x << " Y:" << cam_pos.y << " Z:" << cam_pos.z << std::endl;
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//}
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}
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|
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}
|
}
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|
cam_vec.x = 0;
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|
cam_vec.y = 0;
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|
cam_vec.z = 0;
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|
|
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
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cam_vec.z = 1;
|
cam_vec.z = 1;
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}
|
}
|
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@@ -227,68 +226,69 @@ int main2() {
|
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
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cam_vec.x = -1;
|
cam_vec.x = -1;
|
||||||
}
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
|
||||||
|
cam_dir.z = -0.1f;
|
||||||
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
|
||||||
|
cam_vec.z = +0.1f;
|
||||||
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
|
||||||
|
cam_vec.y = +0.1f;
|
||||||
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
|
||||||
|
cam_vec.y = -0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
deltas = fixed - sf::Mouse::getPosition();
|
deltas = fixed - sf::Mouse::getPosition();
|
||||||
if (deltas != sf::Vector2i(0, 0))
|
if (deltas != sf::Vector2i(0, 0) && mouse_enabled == true) {
|
||||||
|
|
||||||
|
// Mouse movement
|
||||||
sf::Mouse::setPosition(fixed);
|
sf::Mouse::setPosition(fixed);
|
||||||
|
cam_dir.y -= deltas.y / 300.0f;
|
||||||
|
cam_dir.z -= deltas.x / 300.0f;
|
||||||
|
}
|
||||||
|
|
||||||
cam_dir.y -= deltas.y / 300.0f;
|
cam_pos.x += cam_vec.x / 1.0;
|
||||||
cam_dir.z -= deltas.x / 300.0f;
|
cam_pos.y += cam_vec.y / 1.0;
|
||||||
|
cam_pos.z += cam_vec.z / 1.0;
|
||||||
|
|
||||||
cam_pos.x += cam_vec.x / 10.0;
|
// if (cam_vec.x > 0.0f)
|
||||||
cam_pos.y += cam_vec.y / 10.0;
|
// cam_vec.x -= 0.1;
|
||||||
cam_pos.z += cam_vec.z / 10.0;
|
// else if (cam_vec.x < 0.0f)
|
||||||
|
// cam_vec.x += 0.1;
|
||||||
if (cam_vec.x > 0.0f)
|
//
|
||||||
cam_vec.x -= 0.1;
|
// if (cam_vec.y > 0.0f)
|
||||||
else if (cam_vec.x < 0.0f)
|
// cam_vec.y -= 0.1;
|
||||||
cam_vec.x += 0.1;
|
// else if (cam_vec.y < 0.0f)
|
||||||
|
// cam_vec.y += 0.1;
|
||||||
if (cam_vec.y > 0.0f)
|
//
|
||||||
cam_vec.y -= 0.1;
|
// if (cam_vec.z > 0.0f)
|
||||||
else if (cam_vec.y < 0.0f)
|
// cam_vec.z -= 0.1;
|
||||||
cam_vec.y += 0.1;
|
// else if (cam_vec.z < 0.0f)
|
||||||
|
// cam_vec.z += 0.1;
|
||||||
if (cam_vec.z > 0.0f)
|
|
||||||
cam_vec.z -= 0.1;
|
|
||||||
else if (cam_vec.z < 0.0f)
|
|
||||||
cam_vec.z += 0.1;
|
|
||||||
|
|
||||||
std::cout << cam_vec.x << " : " << cam_vec.y << " : " << cam_vec.z << std::endl;
|
std::cout << cam_vec.x << " : " << cam_vec.y << " : " << cam_vec.z << std::endl;
|
||||||
|
|
||||||
// Get the elapsed time from the start of the application
|
|
||||||
|
// Time keeping
|
||||||
elapsed_time = elap_time();
|
elapsed_time = elap_time();
|
||||||
|
|
||||||
// Find the time that passed between now and the last frame
|
|
||||||
delta_time = elapsed_time - current_time;
|
delta_time = elapsed_time - current_time;
|
||||||
|
|
||||||
// Set the time for the next frame to use
|
|
||||||
current_time = elapsed_time;
|
current_time = elapsed_time;
|
||||||
|
|
||||||
// If the time between the last frame and now was too large (lag)
|
|
||||||
// cull the time to a more acceptable value. So instead of jumping large
|
|
||||||
// amounts when lagging, the app only jumps in set increments
|
|
||||||
if (delta_time > 0.2f)
|
if (delta_time > 0.2f)
|
||||||
delta_time = 0.2f;
|
delta_time = 0.2f;
|
||||||
|
|
||||||
// Add the frame time to the accumulator, a running total of time we
|
|
||||||
// need to account for in the application
|
|
||||||
accumulator_time += delta_time;
|
accumulator_time += delta_time;
|
||||||
|
|
||||||
// While we have time to step
|
|
||||||
while ((accumulator_time - step_size) >= step_size) {
|
while ((accumulator_time - step_size) >= step_size) {
|
||||||
|
accumulator_time -= step_size;
|
||||||
|
|
||||||
// Take away a step from the accumulator
|
|
||||||
accumulator_time -= step_size;
|
|
||||||
|
|
||||||
curse.Update(delta_time);
|
// Update cycle
|
||||||
// And update the application for the amount of time alotted for one step
|
curse.Update(delta_time);
|
||||||
// Update(step_size);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// map->moveLight(sf::Vector2f(0.3, 0));
|
}
|
||||||
|
|
||||||
|
// Fps cycle
|
||||||
|
// map->moveLight(sf::Vector2f(0.3, 0));
|
||||||
|
|
||||||
window.clear(sf::Color::Black);
|
window.clear(sf::Color::Black);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user