Lots of work done moving the various raycasting implementations over to a
consolidated RayCaster class.
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@@ -9,12 +9,12 @@ Renderer::Renderer() {
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}
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}
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void Renderer::register_camera(Camera *camera)
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{
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void Renderer::register_camera(Camera *camera) {
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this->camera = camera;
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}
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void Renderer::draw() {
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}
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void Renderer::draw()
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{
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}
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