Various tweaks and modifications
Some preliminary testing of map
This commit is contained in:
@@ -71,11 +71,11 @@ int Camera::update(double delta_time) {
|
||||
// have to do it component wise
|
||||
double multiplier = 40;
|
||||
|
||||
position.x += movement.x * delta_time * multiplier;
|
||||
position.y += movement.y * delta_time * multiplier;
|
||||
position.z += movement.z * delta_time * multiplier;
|
||||
position.x += static_cast<float>(movement.x * delta_time * multiplier);
|
||||
position.y += static_cast<float>(movement.y * delta_time * multiplier);
|
||||
position.z += static_cast<float>(movement.z * delta_time * multiplier);
|
||||
|
||||
movement *= (float)(friction_coefficient * delta_time * multiplier);
|
||||
movement *= static_cast<float>(friction_coefficient * delta_time * multiplier);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user