Various tweaks and modifications
Some preliminary testing of map
This commit is contained in:
12
src/Ray.cpp
12
src/Ray.cpp
@@ -130,20 +130,12 @@ sf::Color Ray::Cast() {
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alpha *= 162;
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switch (voxel_data) {
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case 1:
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// AngleBew0 - 1.57 * 162 = 0 - 255
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return sf::Color(255, 0, 0, alpha);
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case 2:
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return sf::Color(255, 10, 0, alpha);
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case 3:
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return sf::Color(255, 0, 255, alpha);
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case 4:
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return sf::Color(80, 0, 150, alpha);
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case 5:
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return sf::Color(255, 120, 255, alpha);
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case 6:
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return sf::Color(150, 80, 220, alpha);
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default:
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return sf::Color(150, 80, 220, alpha);
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}
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dist++;
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