Saving minor tweaks
This commit is contained in:
@@ -40,20 +40,20 @@ public:
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virtual ~Hardware_Caster();
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int init();
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int init() override;
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// In interop mode, this will create a gl texture that we share
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// Otherwise, it will create the pixel buffer and pass that in as an image, retreiving it each draw
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// Both will create the view matrix, view res buffer
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void create_viewport(int width, int height, float v_fov, float h_fov);
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void create_viewport(int width, int height, float v_fov, float h_fov) override;
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void assign_light(Light light);
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void assign_map(Old_Map *map);
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void assign_camera(Camera *camera);
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void assign_light(std::string light_id, Light light) override;
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void assign_map(Old_Map *map) override;
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void assign_camera(Camera *camera) override;
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// draw will abstract the gl sharing and software rendering
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// methods of retrieving the screen buffer
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void draw(sf::RenderWindow* window) = 0;
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void draw(sf::RenderWindow* window) override;
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private:
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@@ -86,13 +86,6 @@ private:
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cl_kernel getKernel(std::string kernel_name);
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cl_command_queue getCommandQueue();
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bool was_init_valid();
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int error = 0;
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bool initialized = false;
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bool cl_khr_gl_sharing_fallback = false;
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bool cl_supported = false;
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cl_platform_id platform_id;
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cl_device_id device_id;
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cl_context context;
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@@ -13,7 +13,7 @@ public:
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SHARING_NOT_SUPPORTED = 800,
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OPENCL_NOT_SUPPORTED = 801,
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OPENCL_ERROR = 802,
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ERROR = 803
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ERR = 803
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};
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RayCaster();
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@@ -24,7 +24,7 @@ public:
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virtual void assign_map(Old_Map *map) = 0;
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virtual void assign_camera(Camera *camera) = 0;
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virtual void create_viewport(int width, int height, float v_fov, float h_fov) = 0;
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virtual void assign_light(Light light) = 0;
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virtual void assign_light(std::string light_id, Light light) = 0;
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// draw will abstract the gl sharing and software rendering
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// methods of retrieving the screen buffer
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@@ -35,30 +35,13 @@ protected:
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sf::Sprite viewport_sprite;
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sf::Texture viewport_texture;
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Old_Map * map;
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Camera *camera;
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std::map<std::string, Light> light_map;
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sf::Uint8 *viewport_image;
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sf::Vector4f *viewport_matrix;
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// A reference to the map
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Old_Map *map;
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// The XY resolution of the viewport
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sf::Vector2<int> resolution;
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// The pixel array, maybe do RBGA? Are there even 4 byte data types?
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sf::Color *image;
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// The direction of the camera in POLAR coordinates
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sf::Vector3<float> camera_direction;
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// Convert the polar coordinates to CARTESIAN
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sf::Vector3<float> camera_direction_cartesian;
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// The world-space position of the camera
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sf::Vector3<float> camera_position;
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// The distance in units the view plane is from the iris point
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int view_plane_distance = 200;
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// Precalculated values for the view plane rays
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sf::Vector3f *view_plane_vectors;
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int error = 0;
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};
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@@ -14,8 +14,6 @@ int Hardware_Caster::init() {
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// Initialize opencl up to the point where we start assigning buffers
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int error = 0;
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error = acquire_platform_and_device();
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if(assert(error, "aquire_platform_and_device"))
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return error;
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@@ -44,6 +42,7 @@ int Hardware_Caster::init() {
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void Hardware_Caster::assign_map(Old_Map *map) {
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this->map = map;
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auto dimensions = map->getDimensions();
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create_buffer("map_buffer", sizeof(char) * dimensions.x * dimensions.y * dimensions.z, map->get_voxel_data());
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@@ -53,6 +52,8 @@ void Hardware_Caster::assign_map(Old_Map *map) {
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void Hardware_Caster::assign_camera(Camera *camera) {
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this->camera = camera;
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create_buffer("cam_dir_buffer", sizeof(float) * 4, (void*)camera->get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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create_buffer("cam_pos_buffer", sizeof(float) * 4, (void*)camera->get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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}
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@@ -74,7 +75,7 @@ void Hardware_Caster::create_viewport(int width, int height, float v_fov, float
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double y_increment_radians = DegreesToRadians(v_fov / view_res.y);
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double x_increment_radians = DegreesToRadians(h_fov / view_res.x);
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sf::Vector4f* view_matrix = new sf::Vector4f[width * height * 4];
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viewport_matrix = new sf::Vector4f[width * height * 4];
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for (int y = -view_res.y / 2; y < view_res.y / 2; y++) {
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for (int x = -view_res.x / 2; x < view_res.x / 2; x++) {
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@@ -100,7 +101,7 @@ void Hardware_Caster::create_viewport(int width, int height, float v_fov, float
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int index = (x + view_res.x / 2) + view_res.x * (y + view_res.y / 2);
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ray = Normalize(ray);
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view_matrix[index] = sf::Vector4f(
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viewport_matrix[index] = sf::Vector4f(
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ray.x,
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ray.y,
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ray.z,
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@@ -109,30 +110,30 @@ void Hardware_Caster::create_viewport(int width, int height, float v_fov, float
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}
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}
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create_buffer("view_matrix_buffer", sizeof(float) * 4 * view_res.x * view_res.y, view_matrix);
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create_buffer("view_matrix_buffer", sizeof(float) * 4 * view_res.x * view_res.y, viewport_matrix);
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// Create the image that opencl's rays write to
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unsigned char* pixel_array = new sf::Uint8[width * height * 4];
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viewport_image = new sf::Uint8[width * height * 4];
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for (int i = 0; i < width * height * 4; i += 4) {
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pixel_array[i] = 255; // R
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pixel_array[i + 1] = 255; // G
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pixel_array[i + 2] = 255; // B
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pixel_array[i + 3] = 100; // A
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viewport_image[i] = 255; // R
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viewport_image[i + 1] = 255; // G
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viewport_image[i + 2] = 255; // B
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viewport_image[i + 3] = 100; // A
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}
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// Interop lets us keep a reference to it as a texture
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viewport_texture.create(width, height);
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viewport_texture.update(pixel_array);
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viewport_texture.update(viewport_image);
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viewport_sprite.setTexture(viewport_texture);
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// Pass the buffer to opencl
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create_image_buffer("image_buffer", sizeof(sf::Uint8) * width * height * 4, pixel_array);
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create_image_buffer("image_buffer", sizeof(sf::Uint8) * width * height * 4, viewport_image);
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}
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void Hardware_Caster::assign_light(Light light) {
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void Hardware_Caster::assign_light(std::string light_id, Light light) {
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}
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@@ -166,7 +167,6 @@ int Hardware_Caster::acquire_platform_and_device() {
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// Check to see if we even have opencl on this machine
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if (deviceIdCount == 0) {
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cl_supported = false;
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std::cout << "There appears to be no platforms supporting opencl" << std::endl;
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return OPENCL_NOT_SUPPORTED;
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}
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@@ -523,10 +523,6 @@ cl_context Hardware_Caster::getContext() { return context; };
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cl_kernel Hardware_Caster::getKernel(std::string kernel_name) { return kernel_map.at(kernel_name); };
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cl_command_queue Hardware_Caster::getCommandQueue() { return command_queue; };
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bool Hardware_Caster::was_init_valid() {
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return cl_supported;
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}
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bool Hardware_Caster::assert(int error_code, std::string function_name) {
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// Just gonna do a little jump table here, just error codes so who cares
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@@ -723,7 +719,7 @@ bool Hardware_Caster::assert(int error_code, std::string function_name) {
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case RayCaster::OPENCL_ERROR:
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err_msg = "OPENCL_ERROR";
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break;
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case RayCaster::ERROR:
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case RayCaster::ERR:
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err_msg = "ERROR";
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break;
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}
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136
src/main.cpp
136
src/main.cpp
@@ -66,77 +66,45 @@ sf::Texture window_texture;
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int main() {
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// It looks like I got the bulk of the stuff moved over to hardware caster.
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// The lights still need work. Adding them to a map and checking for collisions
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// will probably be the route I take.
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// Need to hook up the assignment of kernel args
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// Also need to hook up the rendering with the draw function.
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
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RayCaster rc = new Hardware_Caster()
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CL_Wrapper c;
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if (c.compile_kernel("../kernels/ray_caster_kernel.cl", true, "min_kern") < 0) {
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std::cin.get();
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return -1;
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// Initialize the raycaster hardware, compat, or software
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RayCaster *rc = new Hardware_Caster();
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if (rc->init() != 0) {
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delete rc;
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// rc = new Hardware_Caster_Compat();
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// if (rc->init() != 0) {
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// delete rc;
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// rc = new Software_Caster();
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// }
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}
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// This will be removed
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CL_Wrapper c;
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std::cout << "map...";
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sf::Vector3i map_dim(MAP_X, MAP_Y, MAP_Z);
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Old_Map* map = new Old_Map(map_dim);
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map->generate_terrain();
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c.create_buffer("map_buffer", sizeof(char) * map_dim.x * map_dim.y * map_dim.z, map->get_voxel_data());
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c.create_buffer("dim_buffer", sizeof(int) * 3, &map_dim);
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rc->assign_map(map);
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sf::Vector2i view_res(WINDOW_X, WINDOW_Y);
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c.create_buffer("res_buffer", sizeof(int) * 2, &view_res);
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double y_increment_radians = DegreesToRadians(50.0f / view_res.y);
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double x_increment_radians = DegreesToRadians(80.0f / view_res.x);
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std::cout << "view matrix...";
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sf::Vector4f* view_matrix = new sf::Vector4f[WINDOW_X * WINDOW_Y * 4];
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for (int y = -view_res.y / 2; y < view_res.y / 2; y++) {
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for (int x = -view_res.x / 2; x < view_res.x / 2; x++) {
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// The base ray direction to slew from
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sf::Vector3f ray(1, 0, 0);
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// Y axis, pitch
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ray = sf::Vector3f(
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static_cast<float>(ray.z * sin(y_increment_radians * y) + ray.x * cos(y_increment_radians * y)),
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static_cast<float>(ray.y),
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static_cast<float>(ray.z * cos(y_increment_radians * y) - ray.x * sin(y_increment_radians * y))
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);
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// Z axis, yaw
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ray = sf::Vector3f(
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static_cast<float>(ray.x * cos(x_increment_radians * x) - ray.y * sin(x_increment_radians * x)),
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static_cast<float>(ray.x * sin(x_increment_radians * x) + ray.y * cos(x_increment_radians * x)),
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static_cast<float>(ray.z)
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);
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int index = (x + view_res.x / 2) + view_res.x * (y + view_res.y / 2);
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ray = Normalize(ray);
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view_matrix[index] = sf::Vector4f(
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ray.x,
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ray.y,
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ray.z,
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0
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);
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}
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}
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c.create_buffer("view_matrix_buffer", sizeof(float) * 4 * view_res.x * view_res.y, view_matrix);
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Camera camera(
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Camera *camera = new Camera(
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sf::Vector3f(0, 0, 0),
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sf::Vector2f(0.0f, 1.00f)
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);
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c.create_buffer("cam_dir_buffer", sizeof(float) * 4, (void*)camera.get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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c.create_buffer("cam_pos_buffer", sizeof(float) * 4, (void*)camera.get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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rc->assign_camera(camera);
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rc->create_viewport(WINDOW_X, WINDOW_Y, 50.0f, 80.0f);
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int light_count = 2;
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c.create_buffer("light_count_buffer", sizeof(int), &light_count);
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@@ -148,30 +116,6 @@ int main() {
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0.4f, 0.8f, 0.1f, 1.0f, 50.0f, 50.0f, 50.0f, v2.x, v2.y, v2.z};
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c.create_buffer("light_buffer", sizeof(float) * 10 * light_count, light, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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// The drawing canvas
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unsigned char* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
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for (int i = 0; i < WINDOW_X * WINDOW_Y * 4; i += 4) {
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pixel_array[i] = 255; // R?
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pixel_array[i + 1] = 255; // G?
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pixel_array[i + 2] = 255; // B?
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pixel_array[i + 3] = 100; // A?
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}
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sf::Texture t;
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t.create(WINDOW_X, WINDOW_Y);
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t.update(pixel_array);
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int error;
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cl_mem image_buff = clCreateFromGLTexture(
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c.getContext(), CL_MEM_WRITE_ONLY, GL_TEXTURE_2D,
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0, t.getNativeHandle(), &error);
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if (c.assert(error, "clCreateFromGLTexture"))
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return -1;
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c.store_buffer(image_buff, "image_buffer");
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c.set_kernel_arg("min_kern", 0, "map_buffer");
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c.set_kernel_arg("min_kern", 1, "dim_buffer");
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@@ -183,9 +127,6 @@ int main() {
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c.set_kernel_arg("min_kern", 7, "light_count_buffer");
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c.set_kernel_arg("min_kern", 8, "image_buffer");
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sf::Sprite s;
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s.setTexture(t);
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s.setPosition(0, 0);
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// The step size in milliseconds between calls to Update()
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// Lets set it to 16.6 milliseonds (60FPS)
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@@ -212,11 +153,11 @@ int main() {
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//RayCaster ray_caster(map, map_dim, view_res);
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sf::Vector2f *dp = camera.get_direction_pointer();
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sf::Vector2f *dp = camera->get_direction_pointer();
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debug_text cam_text_x(1, 30, &dp->x, "incli: ");
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debug_text cam_text_y(2, 30, &dp->y, "asmth: ");
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sf::Vector3f *mp = camera.get_movement_pointer();
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sf::Vector3f *mp = camera->get_movement_pointer();
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debug_text cam_text_mov_x(4, 30, &mp->x, "X: ");
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debug_text cam_text_mov_y(5, 30, &mp->y, "Y: ");
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debug_text cam_text_mov_z(6, 30, &mp->y, "Z: ");
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@@ -263,28 +204,28 @@ int main() {
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speed = 0.2f;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
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camera.add_relative_impulse(Camera::DIRECTION::DOWN, speed);
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camera->add_relative_impulse(Camera::DIRECTION::DOWN, speed);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
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camera.add_relative_impulse(Camera::DIRECTION::UP, speed);
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camera->add_relative_impulse(Camera::DIRECTION::UP, speed);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
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camera.add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
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camera->add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
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camera.add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
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camera->add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
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camera.add_relative_impulse(Camera::DIRECTION::LEFT, speed);
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camera->add_relative_impulse(Camera::DIRECTION::LEFT, speed);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
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camera.add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
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camera->add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) {
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camera.set_position(sf::Vector3f(50, 50, 50));
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camera->set_position(sf::Vector3f(50, 50, 50));
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}
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camera.add_static_impulse(cam_vec);
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camera->add_static_impulse(cam_vec);
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if (mouse_enabled) {
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deltas = fixed - sf::Mouse::getPosition();
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@@ -292,7 +233,7 @@ int main() {
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// Mouse movement
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sf::Mouse::setPosition(fixed);
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camera.slew_camera(sf::Vector2f(
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camera->slew_camera(sf::Vector2f(
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deltas.y / 300.0f,
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deltas.x / 300.0f
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));
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@@ -329,10 +270,11 @@ int main() {
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light[9] = l[2];
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// ==== FPS LOCKED ====
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camera.update(delta_time);
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camera->update(delta_time);
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// Run the raycast
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c.run_kernel("min_kern", WORK_SIZE);
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rc->draw(&window);
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//c.run_kernel("min_kern", WORK_SIZE);
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// ==== RENDER ====
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Reference in New Issue
Block a user