Turned off experimental phong lighting in the kernel
fixed all compiler errors thrown by MSVC Switched experimental octree map back to the old map Refactored old map system, prettied it up
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@@ -31,8 +31,8 @@ public:
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private:
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float friction_coefficient = 0.1;
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float default_impulse = 1.0;
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float friction_coefficient = 0.1f;
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float default_impulse = 1.0f;
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// 3D vector
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sf::Vector3f movement;
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