Fixed bug regarding the top octree level

This commit is contained in:
MitchellHansen
2016-12-19 06:43:02 -08:00
parent 8a9237ce50
commit 58867415c7
2 changed files with 19 additions and 25 deletions

View File

@@ -17,7 +17,7 @@
#include <math.h>
#define CHUNK_DIM 32
#define OCT_DIM 16
#define OCT_DIM 64
struct KeyHasher {
std::size_t operator()(const sf::Vector3i& k) const {
@@ -54,19 +54,19 @@ public:
uint64_t copy_to_stack(std::vector<uint64_t> children) {
// Check to make sure these children will fit on the top of the stack
// if not, allocate a new block and paste them at the bottom
// Make sure to reset the position
for (int i = 0; i < children.size(); i++) {
if (children.at(i) == 0)
abort();
// Check for the 15 bit boundry
if (stack_pos - children.size() > stack_pos) {
global_pos = stack_pos;
stack_pos = 0x8000;
}
else {
stack_pos -= children.size();
}
// Copy the children on the stack, bottom up, first node to last
memcpy(&dat[stack_pos], children.data(), children.size() * sizeof(int64_t));
stack_pos -= children.size();
// Check for the far bit
memcpy(&dat[stack_pos + global_pos], children.data(), children.size() * sizeof(uint64_t));
// Return the bitmask encoding the index of that value
// If we tripped the far bit, allocate a far index to the stack and place
// it one above preferably.
@@ -113,14 +113,11 @@ private:
uint64_t generate_children(sf::Vector3i pos, int dim);
int cycle_counter = 0;
uint64_t block[1024];
int stack_position = 0;
char getVoxel(sf::Vector3i pos);
char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM];
std::unordered_map<sf::Vector3i, Chunk, KeyHasher> chunk_map;
double* height_map;