Large amount done. OpenCL is almost completely abstracted out to the class

from init to kernel compilation. Next will be getting buffer handling, executing, and reading done.
Changed the kernel to a more minimal example.
Added a jump table for error codes and an assert function for error checking.
Added a routine to compare all the available cl devices and platforms, chooses the high clock of either the GPU or CPU.
This commit is contained in:
2016-08-15 00:07:30 -07:00
parent ce2623f302
commit 5dea2494a0
8 changed files with 497 additions and 355 deletions

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@@ -1,194 +0,0 @@
#include "Clapper.h"
Clapper::Clapper() {
}
Clapper::~Clapper() {
}
void Clapper::init() {
int error = 0;
// ===================================================================== //
// ==== Opencl setup
// Get the number of platforms
cl_uint platform_count = 0;
clGetPlatformIDs(0, nullptr, &platform_count);
// Fetch the platforms
std::vector<cl_platform_id> platformIds(platform_count);
clGetPlatformIDs(platform_count, platformIds.data(), nullptr);
// get the number of devices, fetch them, choose the first one
cl_uint deviceIdCount = 0;
error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount);
std::vector<cl_device_id> deviceIds(deviceIdCount);
for (int q = 0; q < deviceIdCount; q++) {
std::cout << "++++Device " << q << std::endl;
error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL);
clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL);
std::cout << platform << "\n";
std::cout << version << "\n\n";
}
std::cout << "============================================" << std::endl;
cl_uint deviceIdCount = 0;
std::vector<cl_device_id> deviceIds;
// Try to get a GPU first
error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, 0, nullptr,
&deviceIdCount);
if (deviceIdCount == 0) {
std::cout << "couldn't acquire a GPU, falling back to CPU" << std::endl;
error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, 0, nullptr, &deviceIdCount);
deviceIds.resize(deviceIdCount);
error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, deviceIdCount, deviceIds.data(), NULL);
}
else {
std::cout << "acquired GPU cl target" << std::endl;
deviceIds.resize(deviceIdCount);
clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, deviceIdCount, deviceIds.data(), nullptr);
}
if (error != 0) {
std::cout << "Err: clGetDeviceIDs returned: " << error << std::endl;
return error;
}
// Hurray for standards!
// Setup the context properties to grab the current GL context
#ifdef linux
cl_context_properties context_properties[] = {
CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
0
};
#elif defined _WIN32
//cl_context_properties context_properties[] = {
// CL_CONTEXT_PLATFORM, (cl_context_properties) platformIds[0],
// CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
// CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
// 0
//};
HGLRC hGLRC = wglGetCurrentContext();
HDC hDC = wglGetCurrentDC();
cl_context_properties context_properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)platformIds[1], CL_GL_CONTEXT_KHR, (cl_context_properties)hGLRC, CL_WGL_HDC_KHR, (cl_context_properties)hDC, 0 };
#elif defined TARGET_OS_MAC
CGLContextObj glContext = CGLGetCurrentContext();
CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
cl_context_properties context_properties[] = {
CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
(cl_context_properties)shareGroup,
0
};
#endif
// Create our shared context
auto context = clCreateContext(
context_properties,
1,
&deviceIds[0],
nullptr, nullptr,
&error
);
//cl_device_id devices[32];
//size_t size;
//clGetGLContextInfoKHR(context_properties, CL_DEVICES_FOR_GL_CONTEXT_KHR,
// 32 * sizeof(cl_device_id), devices, &size);
if (error != 0) {
std::cout << "Err: clCreateContext returned: " << error << std::endl;
return error;
}
// And the cl command queue
auto commandQueue = clCreateCommandQueue(context, deviceIds[0], 0, &error);
if (error != 0) {
std::cout << "Err: clCreateCommandQueue returned: " << error << std::endl;
return error;
}
// At this point the shared GL/CL context is up and running
}
void Clapper::print_sys_info() {
int error = 0;
// Get the number of platforms
cl_uint plt_cnt = 0;
clGetPlatformIDs(0, nullptr, &plt_cnt);
// Fetch the platforms
std::vector<cl_platform_id> plt_ids(plt_cnt);
clGetPlatformIDs(plt_cnt, plt_ids.data(), nullptr);
// Print out this machines info
std::cout << "============ Hardware info =================" << std::endl;
for (unsigned int i = 0; i < plt_cnt; i++) {
std::cout << "--Platform: " << i << std::endl;
char platform[128];
char version[128];
clGetPlatformInfo(plt_ids[i], CL_PLATFORM_NAME, 128, platform, NULL);
clGetPlatformInfo(plt_ids[i], CL_PLATFORM_VERSION, 128, version, NULL);
std::cout << platform << "\n";
std::cout << version << "\n\n";
// get the number of devices, fetch them, choose the first one
cl_uint deviceIdCount = 0;
error = clGetDeviceIDs(plt_ids[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount);
std::vector<cl_device_id> deviceIds(deviceIdCount);
for (int q = 0; q < deviceIdCount; q++) {
std::cout << "++++Device " << q << std::endl;
error = clGetDeviceIDs(plt_ids[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL);
clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL);
std::cout << platform << "\n";
std::cout << version << "\n\n";
}
}
std::cout << "============================================" << std::endl;
}

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@@ -1,48 +0,0 @@
#pragma once
#include <GL/glew.h>
#include <vector>
#include <iostream>
#ifdef linux
#include <CL/cl.h>
#include <CL/opencl.h>
#elif defined _WIN32
#include <CL/cl_gl.h>
#include <CL/cl.h>
#include <CL/opencl.h>
#include <windows.h>
#elif defined TARGET_OS_MAC
# include <OpenGL/OpenGL.h>
# include <OpenCL/opencl.h>
#endif
struct platform_tracker {
};
class Clapper {
public:
enum PLATFORM_TYPE { GPU, CPU, ALL };
Clapper();
~Clapper();
void init();
void print_sys_info();
private:
bool initialized = false;
cl_uint platform_count;
std::vector<cl_platform_id> platformIds;
cl_uint deviceIdCount = 0;
std::vector<cl_device_id> deviceIds;
};