Modified CMake to now find and link GLEW
Slight tweaks to how CMake interacts with VS Added small OpenGL testing class which draws over the raycasted image Going to use Gl to start helping with debug / enabling hybrid rendering
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@@ -10,7 +10,6 @@ const double PI = 3.141592653589793238463;
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const float PI_F = 3.14159265358979f;
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struct Light {
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#pragma pack(1)
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sf::Vector4f rgbi;
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// I believe that Vector3's get padded to Vector4's. Give them a non-garbage value
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@@ -163,7 +162,7 @@ inline std::string read_file(std::string file_name){
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if (!input_file.is_open()){
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std::cout << file_name << " could not be opened" << std::endl;
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return nullptr;
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return "";
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}
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std::stringstream buf;
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