A good portion of the fallback software caster is done.
Need to test, add global lighting, add switch
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@@ -45,8 +45,8 @@ public:
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int init() override;
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// In interop mode, this will create a gl texture that we share
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// Otherwise, it will create the pixel buffer and pass that in as an image, retreiving it each draw
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// In interop mode, this will create a GL texture that we share
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// Otherwise, it will create the pixel buffer and pass that in as an image, retrieving it each draw
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// Both will create the view matrix, view res buffer
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void create_viewport(int width, int height, float v_fov, float h_fov) override;
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