working on the frame controller, this might get messy
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@@ -21,9 +21,7 @@ public:
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void consume_vr_events();
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void handle_held_keys();
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void dispatch_events();
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virtual void render_gui() override;
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virtual void update_gui() override;
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@@ -42,6 +40,10 @@ private:
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static const std::vector<std::string> key_strings;
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std::list<std::unique_ptr<vr::Event>> event_queue;
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protected:
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virtual void generate_events() override;
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};
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class WindowHandler : public VrEventSubscriber {
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