working on the frame controller, this might get messy

This commit is contained in:
MitchellHansen
2017-10-01 17:01:05 -07:00
parent 4d6cecc7e0
commit 5fcf1c0e44
12 changed files with 100 additions and 95 deletions

View File

@@ -215,7 +215,7 @@ void Old_Map::generate_terrain() {
for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 64; x++) {
for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 64; y++) {
for (int z = 0; z < 5; z++) {
for (int z = 5; z < 15; z++) {
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
}
@@ -249,63 +249,63 @@ void Old_Map::generate_terrain() {
// Hand code in some constructions
std::vector<std::vector<int>> maze =
generate_maze(sf::Vector2i(8, 8), sf::Vector2i(0, 0));
//std::vector<std::vector<int>> maze =
// generate_maze(sf::Vector2i(8, 8), sf::Vector2i(0, 0));
for (int x = 0; x < maze.size(); x++) {
for (int y = 0; y < maze.at(0).size(); y++) {
switch(maze.at(x).at(y)) {
case 1: { // North
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 5;
//voxel_data[x * 3 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
//voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
break;
}
case 2: { // South
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + dimensions.z * 1)] = 5;
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
//voxel_data[x * 3 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
//voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
break;
}
case 3: { // East
voxel_data[x * 3 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 5;
//voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
//voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
break;
}
case 4: { // West
voxel_data[x * 3 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 5;
voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
//voxel_data[x * 3 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
//voxel_data[x * 3 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
break;
}
}
}
}
//for (int x = 0; x < dimensions.x; x++) {
// for (int y = 0; y < dimensions.y; y++) {
// voxel_data[x + dimensions.x * (y + dimensions.z * 1)] = 6;
//for (int x = 0; x < maze.size(); x++) {
// for (int y = 0; y < maze.at(0).size(); y++) {
//
// switch(maze.at(x).at(y)) {
//
// case 1: { // North
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 5;
// //voxel_data[x * 3 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
// //voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
// break;
// }
// case 2: { // South
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + dimensions.z * 1)] = 5;
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
// //voxel_data[x * 3 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
// //voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
// break;
// }
// case 3: { // East
// voxel_data[x * 3 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
// voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 5;
// //voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
// //voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
// break;
// }
// case 4: { // West
// voxel_data[x * 3 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 5;
// voxel_data[x * 3 + 1 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
// voxel_data[x * 3 + 2 + dimensions.x * (y * 3 + 1 + dimensions.z * 1)] = 6;
// //voxel_data[x * 3 + dimensions.x * (y * 3 + dimensions.z * 1)] = 6;
// //voxel_data[x * 3 + dimensions.x * (y * 3 + 2 + dimensions.z * 1)] = 6;
// break;
// }
//
// }
//
//
// }
//}
set_voxel(sf::Vector3i(45, 70, 6), 6);
set_voxel(sf::Vector3i(47, 70, 6), 6);
set_voxel(sf::Vector3i(100, 100, 50), 1);
////for (int x = 0; x < dimensions.x; x++) {
//// for (int y = 0; y < dimensions.y; y++) {
//// voxel_data[x + dimensions.x * (y + dimensions.z * 1)] = 6;
//// }
////}
//set_voxel(sf::Vector3i(45, 70, 6), 6);
//set_voxel(sf::Vector3i(47, 70, 6), 6);
//set_voxel(sf::Vector3i(100, 100, 50), 1);
}