Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
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@@ -42,10 +42,10 @@ class Application {
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public:
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// static const int WINDOW_X = 1366;
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// static const int WINDOW_Y = 768;
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static const int WINDOW_X = 5;
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static const int WINDOW_Y = 5;
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static const int WINDOW_X = 1366;
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static const int WINDOW_Y = 768;
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// static const int WINDOW_X = 500;
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// static const int WINDOW_Y = 500;
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static const int MAP_X;
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static const int MAP_Y;
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static const int MAP_Z;
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