Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
This commit is contained in:
120
include/Map.h
120
include/Map.h
@@ -1,120 +0,0 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <iostream>
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#include <list>
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#include <random>
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#include <iostream>
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#include <functional>
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#include <cmath>
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#include <deque>
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#include <unordered_map>
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#include <bitset>
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#include <cstring>
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#include <queue>
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#include "util.hpp"
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#define _USE_MATH_DEFINES
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#include <math.h>
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#define CHUNK_DIM 32
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#define OCT_DIM 32
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struct XYZHasher {
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std::size_t operator()(const sf::Vector3i& k) const {
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return ((std::hash<int>()(k.x)
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^ (std::hash<int>()(k.y) << 1)) >> 1)
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^ (std::hash<int>()(k.z) << 1);
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}
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};
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struct oct_state {
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int parent_stack_position = 0;
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uint64_t parent_stack[32] = { 0 };
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uint8_t scale = 0;
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uint8_t idx_stack[32] = { 0 };
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uint64_t current_descriptor;
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};
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class Octree {
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public:
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Octree();
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~Octree() {};
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uint64_t *blob = new uint64_t[100000];
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uint64_t root_index = 0;
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uint64_t stack_pos = 0x8000;
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uint64_t global_pos = 0;
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uint64_t copy_to_stack(std::vector<uint64_t> children);
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// With a position and the head of the stack. Traverse down the voxel hierarchy to find
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// the IDX and stack position of the highest resolution (maybe set resolution?) oct
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bool get_voxel(sf::Vector3i position);
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void print_block(int block_pos);
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private:
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// (X, Y, Z) mask for the idx
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const uint8_t idx_set_x_mask = 0x1;
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const uint8_t idx_set_y_mask = 0x2;
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const uint8_t idx_set_z_mask = 0x4;
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// Mask for
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const uint8_t mask_8[8] = {
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0x1, 0x2, 0x4, 0x8,
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0x10, 0x20, 0x40, 0x80
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};
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const uint8_t count_mask_8[8]{
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0x1, 0x3, 0x7, 0xF,
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0x1F, 0x3F, 0x7F, 0xFF
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};
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const uint64_t child_pointer_mask = 0x0000000000007fff;
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const uint64_t far_bit_mask = 0x8000;
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const uint64_t valid_mask = 0xFF0000;
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const uint64_t leaf_mask = 0xFF000000;
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const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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const uint64_t contour_mask = 0xFF00000000000000;
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};
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class Map {
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public:
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Map(sf::Vector3i position);
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void generate_octree();
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void setVoxel(sf::Vector3i position, int val);
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char getVoxelFromOctree(sf::Vector3i position);
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bool getVoxel(sf::Vector3i pos);
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Octree a;
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void test_map();
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private:
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// ======= DEBUG ===========
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int counter = 0;
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std::stringstream output_stream;
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// =========================
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uint64_t generate_children(sf::Vector3i pos, int dim);
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char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM];
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};
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include "Map.h"
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#include "map/Map.h"
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class Ray {
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49
include/map/Map.h
Normal file
49
include/map/Map.h
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@@ -0,0 +1,49 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <functional>
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#include <bitset>
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#include <queue>
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#include "util.hpp"
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#include "map/Octree.h"
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#define _USE_MATH_DEFINES
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#include <math.h>
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struct XYZHasher {
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std::size_t operator()(const sf::Vector3i& k) const {
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return ((std::hash<int>()(k.x)
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^ (std::hash<int>()(k.y) << 1)) >> 1)
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^ (std::hash<int>()(k.z) << 1);
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}
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};
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class Map {
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public:
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Map(uint32_t dimensions);
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void generate_octree();
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void setVoxel(sf::Vector3i position, int val);
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bool getVoxelFromOctree(sf::Vector3i position);
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bool getVoxel(sf::Vector3i pos);
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Octree a;
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void test_map();
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private:
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// ======= DEBUG ===========
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int counter = 0;
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std::stringstream output_stream;
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// =========================
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uint64_t generate_children(sf::Vector3i pos, int dim);
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char* voxel_data;
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};
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52
include/map/Octree.h
Normal file
52
include/map/Octree.h
Normal file
@@ -0,0 +1,52 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <vector>
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#include "util.hpp"
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#define OCT_DIM 32
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class Octree {
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public:
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Octree();
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~Octree() {};
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uint64_t *blob = new uint64_t[100000];
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uint64_t root_index = 0;
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uint64_t stack_pos = 0x8000;
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uint64_t global_pos = 0;
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uint64_t copy_to_stack(std::vector<uint64_t> children);
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// With a position and the head of the stack. Traverse down the voxel hierarchy to find
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// the IDX and stack position of the highest resolution (maybe set resolution?) oct
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bool get_voxel(sf::Vector3i position);
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void print_block(int block_pos);
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private:
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// (X, Y, Z) mask for the idx
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const uint8_t idx_set_x_mask = 0x1;
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const uint8_t idx_set_y_mask = 0x2;
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const uint8_t idx_set_z_mask = 0x4;
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// Mask for
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const uint8_t mask_8[8] = {
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0x1, 0x2, 0x4, 0x8,
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0x10, 0x20, 0x40, 0x80
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};
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const uint8_t count_mask_8[8]{
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0x1, 0x3, 0x7, 0xF,
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0x1F, 0x3F, 0x7F, 0xFF
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};
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const uint64_t child_pointer_mask = 0x0000000000007fff;
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const uint64_t far_bit_mask = 0x8000;
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const uint64_t valid_mask = 0xFF0000;
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const uint64_t leaf_mask = 0xFF000000;
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const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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const uint64_t contour_mask = 0xFF00000000000000;
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};
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@@ -5,7 +5,7 @@
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#include <map>
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#include <string.h>
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#include "LightController.h"
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#include "Old_Map.h"
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#include "map/Old_Map.h"
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#include "Camera.h"
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#ifdef linux
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <Map.h>
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#include <map/Map.h>
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class Old_Map;
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class Camera;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "raycaster/RayCaster.h"
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#include <thread>
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#include "Old_Map.h"
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#include "map/Old_Map.h"
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#include "Camera.h"
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struct PackedData;
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@@ -80,6 +80,18 @@ private:
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};
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struct oct_state {
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int parent_stack_position = 0;
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uint64_t parent_stack[32] = { 0 };
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uint8_t scale = 0;
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uint8_t idx_stack[32] = { 0 };
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uint64_t current_descriptor;
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};
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inline sf::Vector3f SphereToCart(sf::Vector2f i) {
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auto r = sf::Vector3f(
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@@ -237,4 +249,70 @@ inline int count_bits(int64_t v) {
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//right = ((right + (right >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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//return left + right;
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}
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inline void SetBit(int position, char* c) {
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*c |= (uint64_t)1 << position;
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}
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inline void FlipBit(int position, char* c) {
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*c ^= (uint64_t)1 << position;
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}
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inline int GetBit(int position, char* c) {
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return (*c >> position) & (uint64_t)1;
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}
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inline void SetBit(int position, uint64_t* c) {
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*c |= (uint64_t)1 << position;
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}
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inline void FlipBit(int position, uint64_t* c) {
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*c ^= (uint64_t)1 << position;
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}
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inline int GetBit(int position, uint64_t* c) {
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return (*c >> position) & (uint64_t)1;
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}
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inline bool CheckLeafSign(const uint64_t descriptor) {
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uint64_t valid_mask = 0xFF0000;
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// Return true if all 1's, false if contiguous 0's
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if ((descriptor & valid_mask) == valid_mask) {
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return true;
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}
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if ((descriptor & valid_mask) == 0) {
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return false;
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}
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// Error out, something funky
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abort();
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}
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inline bool CheckContiguousValid(const uint64_t c) {
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uint64_t bitmask = 0xFF0000;
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return (c & bitmask) == bitmask;
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}
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inline bool IsLeaf(const uint64_t descriptor) {
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uint64_t leaf_mask = 0xFF000000;
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uint64_t valid_mask = 0xFF0000;
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// Check for contiguous valid values of either 0's or 1's
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if (((descriptor & valid_mask) == valid_mask) || ((descriptor & valid_mask) == 0)) {
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// Check for a full leaf mask
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// Only if valid and leaf are contiguous, then it's a leaf
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if ((descriptor & leaf_mask) == leaf_mask)
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return true;
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else
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return false;
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}
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else
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return false;
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}
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