Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include "Map.h"
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#include "map/Map.h"
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class Ray {
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