Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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49
include/map/Map.h
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49
include/map/Map.h
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <functional>
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#include <bitset>
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#include <queue>
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#include "util.hpp"
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#include "map/Octree.h"
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#define _USE_MATH_DEFINES
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#include <math.h>
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struct XYZHasher {
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std::size_t operator()(const sf::Vector3i& k) const {
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return ((std::hash<int>()(k.x)
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^ (std::hash<int>()(k.y) << 1)) >> 1)
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^ (std::hash<int>()(k.z) << 1);
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}
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};
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class Map {
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public:
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Map(uint32_t dimensions);
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void generate_octree();
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void setVoxel(sf::Vector3i position, int val);
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bool getVoxelFromOctree(sf::Vector3i position);
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bool getVoxel(sf::Vector3i pos);
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Octree a;
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void test_map();
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private:
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// ======= DEBUG ===========
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int counter = 0;
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std::stringstream output_stream;
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// =========================
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uint64_t generate_children(sf::Vector3i pos, int dim);
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char* voxel_data;
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};
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