Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder

This commit is contained in:
MitchellHansen
2017-03-22 23:51:46 -07:00
parent 2ad7383406
commit 7c534500f6
15 changed files with 537 additions and 542 deletions

View File

@@ -5,7 +5,7 @@
#include <map>
#include <string.h>
#include "LightController.h"
#include "Old_Map.h"
#include "map/Old_Map.h"
#include "Camera.h"
#ifdef linux

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@@ -1,7 +1,7 @@
#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <Map.h>
#include <map/Map.h>
class Old_Map;
class Camera;

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@@ -1,7 +1,7 @@
#pragma once
#include "raycaster/RayCaster.h"
#include <thread>
#include "Old_Map.h"
#include "map/Old_Map.h"
#include "Camera.h"
struct PackedData;