Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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@@ -5,7 +5,7 @@
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#include <map>
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#include <string.h>
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#include "LightController.h"
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#include "Old_Map.h"
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#include "map/Old_Map.h"
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#include "Camera.h"
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#ifdef linux
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <Map.h>
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#include <map/Map.h>
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class Old_Map;
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class Camera;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "raycaster/RayCaster.h"
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#include <thread>
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#include "Old_Map.h"
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#include "map/Old_Map.h"
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#include "Camera.h"
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struct PackedData;
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