Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting closer to working. Fixed some warnings and errors while compiling with clang++
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@@ -23,14 +23,14 @@ public:
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// Gets a voxel at the 3D position in the octree
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char getVoxel(sf::Vector3i pos);
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std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayOctree(
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std::vector<std::tuple<sf::Vector3i, char>> CastRayOctree(
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Octree *octree,
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sf::Vector3i* map_dim,
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sf::Vector2f* cam_dir,
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sf::Vector3f* cam_pos
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);
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std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayCharArray(
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std::vector<std::tuple<sf::Vector3i, char>> CastRayCharArray(
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char *map,
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sf::Vector3i* map_dim,
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sf::Vector2f* cam_dir,
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