Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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@@ -22,20 +22,13 @@
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#endif
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#include "util.hpp"
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#include <iostream>
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#include <chrono>
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#include <SFML/Graphics.hpp>
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#include <SFML/Network.hpp>
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#include "map/Old_Map.h"
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#include "CLCaster.h"
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#include "Vector4.hpp"
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#include "Camera.h"
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#include "Input.h"
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#include "Pub_Sub.h"
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#include "LightController.h"
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#include "LightHandle.h"
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#include "imgui/imgui-SFML.h"
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#include "imgui/imgui.h"
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#include "map/Map.h"
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// Srsly people who macro error codes are the devil
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@@ -52,9 +45,48 @@ public:
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const int MAP_Y = 256;
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const int MAP_Z = 256;
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Application();
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~Application();
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bool init_clcaster();
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bool init_events();
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bool game_loop();
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private:
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static float elap_time();
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sf::Sprite window_sprite;
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sf::Texture window_texture;
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sf::Texture spritesheet;
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std::shared_ptr<sf::RenderWindow> window;
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std::shared_ptr<Old_Map> map;
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std::shared_ptr<Camera> camera;
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std::shared_ptr<CLCaster> raycaster;
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std::shared_ptr<LightHandle> light_handle;
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std::shared_ptr<LightController> light_controller;
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Input input_handler;
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std::shared_ptr<WindowHandler> window_handler;
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// The sfml imgui wrapper I'm using requires Update be called with sf::Time
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// Might modify it to also accept seconds
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sf::Clock sf_delta_clock;
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fps_counter fps;
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// vars for us to use with ImGUI
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float light_color[4] = { 0, 0, 0, 0 };
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float light_pos[4] = { 100, 100, 30 };
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char screenshot_buf[128]{ 0 };
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bool paused = false;
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float camera_speed = 1.0;
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// Game loop values
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float step_size = 0.0166f;
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double frame_time = 0.0,
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elapsed_time = 0.0,
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delta_time = 0.0,
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accumulator_time = 0.0,
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current_time = 0.0;
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};
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