Lots of tweaking. Tenative buggy reflection implimented.
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@@ -34,6 +34,8 @@ public:
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sf::Vector3f get_position();
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sf::Vector2f get_direction();
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void setSpeed(float speed);
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float getSpeed();
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void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
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@@ -8,6 +8,11 @@
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#include "raycaster/Hardware_Caster.h"
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#include "LightHandle.h"
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// Lighting is a bit tricky as we need to
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struct LightPrototype {
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LightPrototype(
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@@ -8,6 +8,7 @@
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#include "LightController.h"
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#include "map/Old_Map.h"
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#include "Camera.h"
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#include <GL/glew.h>
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#ifdef linux
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#include <CL/cl.h>
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