Lots of tweaking. Tenative buggy reflection implimented.
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@@ -34,6 +34,8 @@ public:
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sf::Vector3f get_position();
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sf::Vector2f get_direction();
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void setSpeed(float speed);
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float getSpeed();
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void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
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