Lots of tweaking. Tenative buggy reflection implimented.
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@@ -201,3 +201,11 @@ sf::Vector3f Camera::get_position() {
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sf::Vector2f Camera::get_direction() {
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return direction;
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}
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void Camera::setSpeed(float speed) {
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default_impulse = speed;;
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}
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float Camera::getSpeed() {
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return default_impulse;
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}
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