Still plucking away at the octree traversal
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@@ -14,6 +14,8 @@ struct OctState {
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uint64_t current_descriptor;
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sf::Vector3i oct_pos;
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// ====== DEBUG =======
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char found = 1;
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};
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@@ -68,6 +70,33 @@ public:
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bool Validate(char* data, sf::Vector3i dimensions);
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unsigned int getDimensions();
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// (X, Y, Z) mask for the idx
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static const uint8_t idx_set_x_mask = 0x1;
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static const uint8_t idx_set_y_mask = 0x2;
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static const uint8_t idx_set_z_mask = 0x4;
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// Mask for checking if valid or leaf
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const uint8_t mask_8[8] = {
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0x1, 0x2, 0x4, 0x8,
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0x10, 0x20, 0x40, 0x80
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};
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// Mask for counting the previous valid bits
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const uint8_t count_mask_8[8] = {
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0x1, 0x3, 0x7, 0xF,
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0x1F, 0x3F, 0x7F, 0xFF
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};
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// uint64_t manipulation masks
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static const uint64_t child_pointer_mask = 0x0000000000007fff;
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static const uint64_t far_bit_mask = 0x8000;
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static const uint64_t valid_mask = 0xFF0000;
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static const uint64_t leaf_mask = 0xFF000000;
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static const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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static const uint64_t contour_mask = 0xFF00000000000000;
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private:
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unsigned int oct_dimensions = 1;
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@@ -84,31 +113,7 @@ private:
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std::vector<uint64_t> anchor_stack;
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unsigned int octree_voxel_dimension = 32;
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// (X, Y, Z) mask for the idx
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const uint8_t idx_set_x_mask = 0x1;
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const uint8_t idx_set_y_mask = 0x2;
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const uint8_t idx_set_z_mask = 0x4;
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// Mask for checking if valid or leaf
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const uint8_t mask_8[8] = {
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0x1, 0x2, 0x4, 0x8,
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0x10, 0x20, 0x40, 0x80
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};
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// Mask for counting the previous valid bits
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const uint8_t count_mask_8[8] = {
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0x1, 0x3, 0x7, 0xF,
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0x1F, 0x3F, 0x7F, 0xFF
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};
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// uint64_t manipulation masks
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const uint64_t child_pointer_mask = 0x0000000000007fff;
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const uint64_t far_bit_mask = 0x8000;
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const uint64_t valid_mask = 0xFF0000;
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const uint64_t leaf_mask = 0xFF000000;
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const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
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const uint64_t contour_mask = 0xFF00000000000000;
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// ======= DEBUG ===========
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