Still plucking away at the octree traversal
This commit is contained in:
@@ -14,6 +14,8 @@ struct OctState {
|
||||
|
||||
uint64_t current_descriptor;
|
||||
|
||||
sf::Vector3i oct_pos;
|
||||
|
||||
// ====== DEBUG =======
|
||||
char found = 1;
|
||||
};
|
||||
@@ -68,6 +70,33 @@ public:
|
||||
bool Validate(char* data, sf::Vector3i dimensions);
|
||||
|
||||
unsigned int getDimensions();
|
||||
|
||||
// (X, Y, Z) mask for the idx
|
||||
static const uint8_t idx_set_x_mask = 0x1;
|
||||
static const uint8_t idx_set_y_mask = 0x2;
|
||||
static const uint8_t idx_set_z_mask = 0x4;
|
||||
|
||||
// Mask for checking if valid or leaf
|
||||
const uint8_t mask_8[8] = {
|
||||
0x1, 0x2, 0x4, 0x8,
|
||||
0x10, 0x20, 0x40, 0x80
|
||||
};
|
||||
|
||||
// Mask for counting the previous valid bits
|
||||
const uint8_t count_mask_8[8] = {
|
||||
0x1, 0x3, 0x7, 0xF,
|
||||
0x1F, 0x3F, 0x7F, 0xFF
|
||||
};
|
||||
|
||||
|
||||
// uint64_t manipulation masks
|
||||
static const uint64_t child_pointer_mask = 0x0000000000007fff;
|
||||
static const uint64_t far_bit_mask = 0x8000;
|
||||
static const uint64_t valid_mask = 0xFF0000;
|
||||
static const uint64_t leaf_mask = 0xFF000000;
|
||||
static const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
|
||||
static const uint64_t contour_mask = 0xFF00000000000000;
|
||||
|
||||
private:
|
||||
|
||||
unsigned int oct_dimensions = 1;
|
||||
@@ -84,31 +113,7 @@ private:
|
||||
std::vector<uint64_t> anchor_stack;
|
||||
unsigned int octree_voxel_dimension = 32;
|
||||
|
||||
// (X, Y, Z) mask for the idx
|
||||
const uint8_t idx_set_x_mask = 0x1;
|
||||
const uint8_t idx_set_y_mask = 0x2;
|
||||
const uint8_t idx_set_z_mask = 0x4;
|
||||
|
||||
// Mask for checking if valid or leaf
|
||||
const uint8_t mask_8[8] = {
|
||||
0x1, 0x2, 0x4, 0x8,
|
||||
0x10, 0x20, 0x40, 0x80
|
||||
};
|
||||
|
||||
// Mask for counting the previous valid bits
|
||||
const uint8_t count_mask_8[8] = {
|
||||
0x1, 0x3, 0x7, 0xF,
|
||||
0x1F, 0x3F, 0x7F, 0xFF
|
||||
};
|
||||
|
||||
|
||||
// uint64_t manipulation masks
|
||||
const uint64_t child_pointer_mask = 0x0000000000007fff;
|
||||
const uint64_t far_bit_mask = 0x8000;
|
||||
const uint64_t valid_mask = 0xFF0000;
|
||||
const uint64_t leaf_mask = 0xFF000000;
|
||||
const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
|
||||
const uint64_t contour_mask = 0xFF00000000000000;
|
||||
|
||||
|
||||
// ======= DEBUG ===========
|
||||
|
||||
@@ -80,6 +80,8 @@ std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayCharArray(
|
||||
sf::Vector2f* cam_dir,
|
||||
sf::Vector3f* cam_pos
|
||||
) {
|
||||
// Setup the voxel coords from the camera origin
|
||||
sf::Vector3i voxel(*cam_pos);
|
||||
|
||||
std::vector<std::tuple<sf::Vector3i, char>> travel_path;
|
||||
|
||||
@@ -99,6 +101,13 @@ std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayCharArray(
|
||||
ray_dir.z
|
||||
);
|
||||
|
||||
// correct for the base ray pointing to (1, 0, 0) as (0, 0). Should equal (1.57, 0)
|
||||
ray_dir = sf::Vector3f(
|
||||
static_cast<float>(ray_dir.z * sin(-1.57) + ray_dir.x * cos(-1.57)),
|
||||
static_cast<float>(ray_dir.y),
|
||||
static_cast<float>(ray_dir.z * cos(-1.57) - ray_dir.x * sin(-1.57))
|
||||
);
|
||||
|
||||
|
||||
// Setup the voxel step based on what direction the ray is pointing
|
||||
sf::Vector3i voxel_step(1, 1, 1);
|
||||
@@ -107,8 +116,12 @@ std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayCharArray(
|
||||
voxel_step.y *= (ray_dir.y > 0) - (ray_dir.y < 0);
|
||||
voxel_step.z *= (ray_dir.z > 0) - (ray_dir.z < 0);
|
||||
|
||||
// Setup the voxel coords from the camera origin
|
||||
sf::Vector3i voxel(*cam_pos);
|
||||
|
||||
// =================================================================================================
|
||||
// =================================================================================================
|
||||
// =================================================================================================
|
||||
// =================================================================================================
|
||||
|
||||
|
||||
// Delta T is the units a ray must travel along an axis in order to
|
||||
// traverse an integer split
|
||||
@@ -287,16 +300,72 @@ std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayOctree(
|
||||
voxel.y += voxel_step.y * face_mask.y * jump_power;
|
||||
voxel.z += voxel_step.z * face_mask.z * jump_power;
|
||||
|
||||
uint8_t prev_val = traversal_state.idx_stack[traversal_state.scale];
|
||||
uint8_t this_face_mask = 0;
|
||||
|
||||
if (face_mask.x != 0) {
|
||||
// Check the voxel face that we traversed
|
||||
// and increment the idx in the idx stack
|
||||
if (face_mask.x) {
|
||||
this_face_mask = Octree::idx_set_x_mask;
|
||||
}
|
||||
else if (face_mask.y) {
|
||||
this_face_mask = Octree::idx_set_y_mask;
|
||||
}
|
||||
else if (face_mask.z) {
|
||||
this_face_mask = Octree::idx_set_z_mask;
|
||||
}
|
||||
|
||||
traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
|
||||
|
||||
// Check to see if the idx increased or decreased
|
||||
// If it decreased
|
||||
// Pop up the stack until the oct that the ray is within is valid.
|
||||
while (traversal_state.idx_stack[traversal_state.scale] < prev_val) {
|
||||
|
||||
jump_power *= 2;
|
||||
|
||||
traversal_state.oct_pos.x;
|
||||
traversal_state.oct_pos.y;
|
||||
traversal_state.oct_pos.z;
|
||||
|
||||
// Clear and pop the idx stack
|
||||
traversal_state.idx_stack[traversal_state.scale] = 0;
|
||||
traversal_state.scale--;
|
||||
|
||||
// Update the prev_val for our new idx
|
||||
prev_val = traversal_state.idx_stack[traversal_state.scale];
|
||||
|
||||
// Clear and pop the parent stack, maybe off by one error?
|
||||
traversal_state.parent_stack[traversal_state.parent_stack_position] = 0;
|
||||
traversal_state.parent_stack_position--;
|
||||
|
||||
// Set the current CD to the one on top of the stack
|
||||
traversal_state.current_descriptor =
|
||||
traversal_state.parent_stack[traversal_state.parent_stack_position];
|
||||
|
||||
// Apply the face mask to the new idx for the while check
|
||||
traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
|
||||
|
||||
}
|
||||
if (face_mask.y != 0) {
|
||||
|
||||
}
|
||||
if (face_mask.z != 0) {
|
||||
|
||||
}
|
||||
// Check to see if we are on top of a valid branch
|
||||
// Traverse down to the lowest valid oct that the ray is within
|
||||
|
||||
// When we pass a split, then that means that we traversed SCALE number of voxels in that direction
|
||||
|
||||
|
||||
// while the bit is valid and we are not bottomed out
|
||||
// get the cp of the valid branch
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (voxel.x >= map_dim->x || voxel.y >= map_dim->y || voxel.z >= map_dim->z) {
|
||||
return travel_path;
|
||||
|
||||
@@ -45,6 +45,8 @@ OctState Octree::GetVoxel(sf::Vector3i position) {
|
||||
// Struct that holds the state necessary to continue the traversal from the found voxel
|
||||
OctState state;
|
||||
|
||||
state.oct_pos = sf::Vector3i(0,0,0);
|
||||
|
||||
// push the root node to the parent stack
|
||||
uint64_t current_index = root_index;
|
||||
uint64_t head = descriptor_buffer[current_index];
|
||||
@@ -54,7 +56,6 @@ OctState Octree::GetVoxel(sf::Vector3i position) {
|
||||
|
||||
// Set our initial dimension and the position at the corner of the oct to keep track of our position
|
||||
int dimension = oct_dimensions;
|
||||
sf::Vector3i quad_position(0, 0, 0);
|
||||
|
||||
// While we are not at the required resolution
|
||||
// Traverse down by setting the valid/leaf mask to the subvoxel
|
||||
@@ -75,10 +76,10 @@ OctState Octree::GetVoxel(sf::Vector3i position) {
|
||||
|
||||
|
||||
// Do the logic steps to find which sub oct we step down into
|
||||
if (position.x >= (dimension / 2) + quad_position.x) {
|
||||
if (position.x >= (dimension / 2) + state.oct_pos.x) {
|
||||
|
||||
// Set our voxel position to the (0,0) of the correct oct
|
||||
quad_position.x += (dimension / 2);
|
||||
state.oct_pos.x += (dimension / 2);
|
||||
|
||||
// increment the mask index and mentioned above
|
||||
mask_index += 1;
|
||||
@@ -87,19 +88,19 @@ OctState Octree::GetVoxel(sf::Vector3i position) {
|
||||
state.idx_stack[state.scale] |= idx_set_x_mask;
|
||||
|
||||
}
|
||||
if (position.y >= (dimension / 2) + quad_position.y) {
|
||||
if (position.y >= (dimension / 2) + state.oct_pos.y) {
|
||||
|
||||
quad_position.y |= (dimension / 2);
|
||||
state.oct_pos.y |= (dimension / 2);
|
||||
|
||||
mask_index += 2;
|
||||
|
||||
// TODO What is up with the binary operator on this one?
|
||||
state.idx_stack[state.scale] ^= idx_set_y_mask;
|
||||
// TODO What is up with the XOR operator that was on this one?
|
||||
state.idx_stack[state.scale] |= idx_set_y_mask;
|
||||
|
||||
}
|
||||
if (position.z >= (dimension / 2) + quad_position.z) {
|
||||
if (position.z >= (dimension / 2) + state.oct_pos.z) {
|
||||
|
||||
quad_position.z += (dimension / 2);
|
||||
state.oct_pos.z += (dimension / 2);
|
||||
|
||||
mask_index += 4;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user