quick save before the main.cpp refactor
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@@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.1)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Set the project name
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set(PNAME Game)
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set(PNAME VoxelRaycaster)
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project(${PNAME})
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# Set up variables, and find SFML
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