quick save before the main.cpp refactor
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@@ -4,7 +4,7 @@
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#include <numeric>
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#include "util.hpp"
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#include "Pub_Sub.h"
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#include "Hardware_Caster.h"
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#include "CLCaster.h"
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#include "LightHandle.h"
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@@ -48,12 +48,12 @@ struct PackedData {
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};
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class LightHandle;
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class Hardware_Caster;
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class CLCaster;
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class LightController : public VrEventSubscriber {
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public:
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LightController(std::shared_ptr<Hardware_Caster> raycaster);
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LightController(std::shared_ptr<CLCaster> raycaster);
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~LightController();
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// find a free light 'slot' and create
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