Software raycasting now works, but has some major problems / is extremely
slow. Perhaps it will only be useful in debugging the kernel via emulation
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@@ -40,6 +40,7 @@ protected:
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Old_Map * map = nullptr;
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Camera *camera = nullptr;
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std::vector<Light> lights;
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int light_count = 0;
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sf::Uint8 *viewport_image = nullptr;
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sf::Vector4f *viewport_matrix = nullptr;
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sf::Vector2i viewport_resolution;
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