Software raycasting now works, but has some major problems / is extremely

slow. Perhaps it will only be useful in debugging the kernel via emulation
This commit is contained in:
MitchellHansen
2016-11-04 23:11:24 -07:00
parent b2988f0e13
commit 8c1f18ac70
8 changed files with 258 additions and 198 deletions

View File

@@ -40,6 +40,7 @@ protected:
Old_Map * map = nullptr;
Camera *camera = nullptr;
std::vector<Light> lights;
int light_count = 0;
sf::Uint8 *viewport_image = nullptr;
sf::Vector4f *viewport_matrix = nullptr;
sf::Vector2i viewport_resolution;