Have some real bad lock ups when the oct is semi full
This commit is contained in:
@@ -302,7 +302,7 @@ __kernel void raycaster(
|
||||
intersection_t -= delta_t * convert_float3(isless(intersection_t, 0));
|
||||
|
||||
int distance_traveled = 0;
|
||||
int max_distance = 700;
|
||||
int max_distance = 100;
|
||||
uint bounce_count = 0;
|
||||
int3 face_mask = { 0, 0, 0 };
|
||||
int voxel_data = 0;
|
||||
@@ -433,7 +433,7 @@ __kernel void raycaster(
|
||||
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
|
||||
|
||||
failsafe++;
|
||||
if (failsafe > 10000)
|
||||
if (failsafe > 20)
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -507,30 +507,32 @@ __kernel void raycaster(
|
||||
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
|
||||
|
||||
failsafe++;
|
||||
if (failsafe > 100)
|
||||
if (failsafe > 20)
|
||||
break;
|
||||
}
|
||||
|
||||
intersection_t += delta_t * jump_power * fabs(convert_float3(face_mask.xyz));
|
||||
// intersection_t += delta_t * jump_power * fabs(convert_float3(face_mask.xyz));
|
||||
//
|
||||
// //int3 other_faces = face_mask == 1 ? 1 : -1;
|
||||
// int3 other_faces = select((int3)(1,1,1), (int3)(0,0,0), (int3)(face_mask == 1));
|
||||
// //int3 added_diff = last_oct_pos + prev_jump_power - traversal_state.oct_pos;
|
||||
//
|
||||
// uint3 multiplier = (1, 1, 1);//convert_uint3(abs(traversal_state.oct_pos - last_oct_pos) * (1.0f/prev_jump_power));
|
||||
//
|
||||
// last_oct_pos = traversal_state.oct_pos;
|
||||
//
|
||||
// intersection_t -= delta_t * prev_jump_power * convert_float3(other_faces.xyz);
|
||||
// intersection_t += delta_t * convert_float3(multiplier) * jump_power * fabs(convert_float3(other_faces.xyz));
|
||||
|
||||
//int3 other_faces = face_mask == 1 ? 1 : -1;
|
||||
int3 other_faces = select((int3)(1,1,1), (int3)(0,0,0), (int3)(face_mask == 1));
|
||||
//int3 added_diff = last_oct_pos + prev_jump_power - traversal_state.oct_pos;
|
||||
|
||||
uint3 multiplier = abs(traversal_state.oct_pos - last_oct_pos) / prev_jump_power ;
|
||||
|
||||
last_oct_pos = traversal_state.oct_pos;
|
||||
|
||||
intersection_t -= delta_t * prev_jump_power * convert_float3(other_faces.xyz);
|
||||
intersection_t += delta_t * convert_float3(multiplier) * jump_power * fabs(convert_float3(other_faces.xyz));
|
||||
// // Test for out of bounds contions, add fog
|
||||
// if (traversal_state.scale == 1){
|
||||
// //voxel.xyz -= voxel_step.xyz * face_mask.xyz;
|
||||
// color_accumulator = mix((1.0f, 1.0f, 1.0f, 1.0f), (1.0f, 1.0f, 1.0f, 1.0f), 1.0f - max(distance_traveled / 700.0f, 0.0f));
|
||||
// color_accumulator.w *= 4;
|
||||
// break;
|
||||
// }
|
||||
voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))];
|
||||
if (traversal_state.scale == 1 && is_valid){
|
||||
//voxel.xyz -= voxel_step.xyz * face_mask.xyz;
|
||||
color_accumulator = mix((1.0f, 1.0f, 1.0f, 1.0f), (1.0f, 1.0f, 1.0f, 1.0f), 1.0f - max(distance_traveled / 700.0f, 0.0f));
|
||||
color_accumulator.w *= 4;
|
||||
break;
|
||||
}
|
||||
//voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))];
|
||||
} else {
|
||||
// Fancy no branch version of the logic step
|
||||
face_mask = intersection_t.xyz <= min(intersection_t.yzx, intersection_t.zxy);
|
||||
|
||||
@@ -51,7 +51,7 @@ bool Application::init_clcaster() {
|
||||
raycaster->assign_map(map);
|
||||
|
||||
camera = std::make_shared<Camera>(
|
||||
sf::Vector3f(3.5f, 3.5f, 3.5f), // Starting position
|
||||
sf::Vector3f(30.5f, 30.5f, 30.5f), // Starting position
|
||||
sf::Vector2f(1.57f, 0.0f), // Direction
|
||||
window.get()
|
||||
);
|
||||
|
||||
@@ -16,7 +16,17 @@ ArrayMap::ArrayMap(sf::Vector3i dimensions) {
|
||||
|
||||
for (int x = 0; x < dimensions.x; x++) {
|
||||
for (int y = 0; y < dimensions.y; y++) {
|
||||
setVoxel(sf::Vector3i(x, y, 0), 5);
|
||||
for (int z = 0; z < 2; z++) {
|
||||
setVoxel(sf::Vector3i(x, y, z), 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int x = 0; x < dimensions.x/2-1; x++) {
|
||||
for (int y = 0; y < dimensions.y/2-1; y++) {
|
||||
for (int z = 0; z < dimensions.z/2-1; z++) {
|
||||
setVoxel(sf::Vector3i(x, y, z), 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user